Second PC setups and solves

This is a collection of the second PC setups and solves I use (or plan to use). This is largely focused on continuing into DPC, and hence O and S/Z saves are prioritised, rather than T and O as with setups meant for pure PC. Furthermore, especially for the bad-parity cases, many of the setups shown here have theoretically better alternatives, but those can be substantially harder to solve.

"not 100%": There is some order of the given pieces where the setup cannot be built.
"no hold": This setup can always be built with the pieces dropped in any possible order. (For dupe 2nds, the first piece is always assumed to be the duplicate piece.)

The solutions given here are not always the smallest covering sets (aka "strict minimals").

Main resources:

This page is super long. How am I supposed to memorise all of this?

Don't. Learn the cases as you see them come up in your runs. You can freestyle the cases you haven't learnt yet.

Some of the setups here are ones that I don't even intend to learn, but others have claimed that they are superior in some way (better tetris chance, better save-O chance, etc.). I have not evaluated all of those claims. You can try for yourself and pick your favourites, or you can just follow my personal list of setups (anything that doesn't say "prefer different setup").

One T

Tub + vertical I (100% with 180)

_________X ____X___XX ____XXXXXX ____XXXXXX I_________ IT___J____ ITTSSJ____ ITSSJJ____ _________I ____L___TI ____LZZTTI ____LLZZTI _________T ____J___TT ____JJJZZT ____IIIIZZ T_________ TT___L____ TSSLLL____ SSIIII____ S_________ SS___T____ JSZZTT____ JJJZZT____ _________Z ____T___ZZ ____TTSSZL ____TSSLLL I_________ IL___J____ ILTTTJ____ ILLTJJ____ T_________ TT___J____ TSSSSJ____ SSSSJJ____ _________T ____L___TT ____LZZZZT ____LLZZZZ S_________ SS___J____ JSTTTJ____ JJJTJJ____ _________Z ____L___ZZ ____LTTTZL ____LLTLLL I_________ IT___L____ ITTLLL____ ITIIII____ _________I ____J___TI ____JJJTTI ____IIIITI

99.76% PC; 100% PC with 180° spins. The "open" side of the tub has to be next to the blank 4×4 square in order for the 180°-spin solution to work.

Normal builds: IJTS/ILTZ (no hold), JTSZ/LTSZ, IJTZ/ILTS (not 100%), IJLT (prefer different setup).
Dupe builds: JTSS/LTZZ (no hold), JJTS/LLTZ (no hold), IIJT/IILT (no hold).

Note that the build doesn't necessarily use a vertical I piece, e.g. with IJTZ.

Most solutions build a box out of J, L and one of OSZ, while filling in the tub. (Some solutions require skimming, e.g. by dropping S first, then L and J on top of it.) Mostly save O/S/Z, with a small chance of save I. Decent tetris chance.

Solves
LLLITTTSSX LZJIXTSSXX ZZJIXXXXXX ZJJIXXXXXX JJJIZZTTTX OOJIXZZTXX OOLIXXXXXX LLLIXXXXXX LLLITTTSSX LOOIXTSSXX JOOIXXXXXX JJJIXXXXXX IJJJZZTTTX ILSJXZZTXX ILSSXXXXXX ILLSXXXXXX JJLLTTTSSX JOOLXTSSXX JOOLXXXXXX IIIIXXXXXX JJLLZZTTTX JOOLXZZTXX JOOLXXXXXX IIIIXXXXXX LLLITTTSSX JJJIXTSSXX ZZJIXXXXXX LZZIXXXXXX JJLIZZTTTX LLLIXZZTXX JOOIXXXXXX JOOIXXXXXX LLLJTTTSSX LZZJXTSSXX OOZZXXXXXX OOJJXXXXXX

The last solve requires a 180° J spin (L spin in the mirror), and is applicable to queues like [OSZ]![IJL]!T (with I kept in hold). Otherwise, for other queues, one of the other eight solves will be applicable, without needing 180° spins. The solves shown here cover every queue, but there are many more useful solves by building the IJLO/IJLS/IJLZ box differently.

For the JLS/JLZ 3×4 box solutions, do keep in mind when pieces can be tucked in and when they can't. For example, in the first solution, the J piece can be tucked under the Z piece as long as neither of L and I have been placed yet; if L has been placed but I hasn't, it's still possible to 180°-spin the J piece in. The 180° spin does not work on the fourth solution, as the L piece is blocked by the wall.

Reference: knewjade's with-T pattern A.

Tub + horizontal I (100%)

__________ _____X___X _____XXXXX XXXX_XXXXX __________ _____L___T _____LZZTT IIII_LLZZT __________ T___J_____ TTSSJ_____ TSSJJ_IIII __________ _____L___J _____LTTTJ IIII_LLTJJ __________ T___L_____ TTLLL_____ TIIII_IIII __________ _____J___T _____JJJTT IIII_IIIIT

100% PC. The I piece can also be shifted to be directly touching the tub, which is still 100% PC.

Normal builds: IJTS/ILTZ (no hold), IJLT.
Dupe builds: IIJT/IILT (no hold).

As with the previous tub setup, the solves build a JLO/JLS/JLZ box atop the I piece. The chance of saving O is a bit lower, but only two solves are needed, it can always save O/S/Z, solving never needs 180° spins, and it's always possible to get save-O/S/Z tetris as long as the last piece is I, O, S or Z.

Solves
JJLLIZZTTT JOOLIXZZTX JOOLIXXXXX XXXXIXXXXX JJLLITTTSS JOOLIXTSSX JOOLIXXXXX XXXXIXXXXX JJSSIZZTTT JSSLIXZZTX JLLLIXXXXX XXXXIXXXXX LOOJITTTSS LOOJIXTSSX LLJJIXXXXX XXXXIXXXXX LOOJIZZTTT LOOJIXZZTX LLJJIXXXXX XXXXIXXXXX LLLJIZZTTT LSSJIXZZTX SSJJIXXXXX XXXXIXXXXX

The smallest covering sets have just two solutions: pick either of the first two, and any of the next three solves listed above. (E.g. with the first and third solves, the I, J, T, Z pieces all have fixed placements.)

The two save-O solves above are 100% tetris chance if O or I is last, and likewise for the two save-S solves and the two save-Z solves.

These additional solves increase save-O chance slightly when the last piece is J, L or T (so tetris PC is impossible anyway and saving O should be prioritised).

ZZLLITTTSS JZZLIXTSSX JJJLIXXXXX XXXXIXXXXX LJJJITTTSS LZZJIXTSSX LLZZIXXXXX XXXXIXXXXX

With all eight solves, there is a 2/7 = 28.57% chance of save-O tetris, 2/7 = 28.57% chance of save-S/Z tetris, 1782/5040 = 35.36% chance of save-O no tetris, 378/5040 = 7.50% chance of save-S/Z no tetris.

Tub, hold O (100% with 180)

__________ _____X___X _____XXXXX _____XXXXX __________ _____L___T _____LZZTT _____LLZZT __________ T___J_____ TTSSJ_____ TSSJJ_____ __________ _____L___J _____LTTTJ _____LLTJJ __________ L___J_____ LTTTJ_____ LLTJJ_____ __________ T___L_____ TTLLL_____ TIIII_____ __________ _____J___T _____JJJTT _____IIIIT

99.05% PC; 100% PC with 180° spins.

Normal builds: JOTS/LOTZ, JLOT (two builds; not 100%; prefer different setup), IJOT/ILOT (not 100%; prefer different setup).

Main save-O solutions involve building an IJLOS/IJLOZ box. The only redeeming quality of this setup is its high save-O chance (90.67%); there is zero tetris or t-spin chance, and especially when JL are both late, the solves are sometimes hard to spot.

Solves
IIIILTTTSS JJLLLXTSSX JOOOOXXXXX JOOOOXXXXX JIIIITTTSS JJJLLXTSSX OOOOLXXXXX OOOOLXXXXX JIIIITTTSS JJJOOXTSSX OOLLLXXXXX OOLOOXXXXX IIIILTTTSS ZZLLLXTSSX JZZOOXXXXX JJJOOXXXXX ILLOOTTTSS IJJOOXTSSX IJLOOXXXXX IJLOOXXXXX IJJOOZZTTT ILLOOXZZTX IJLOOXXXXX IJLOOXXXXX ILLLJTTTSS ILZZJXTSSX IOOZZXXXXX IOOJJXXXXX

As with the tub + vertical I setup, the last solve here requires a 180° spin, but the dependencies are more complicated. The seven solutions here cover every queue and always save O, S or Z. Many more save-O solutions are needed to attain >85% save-O rates.

Reference: Marfung37's 2nd PC setups: TLZO.

Butter tower + T hole (97.14% to 99.56%)

_______X__ X_X____X__ XXX____XXX XXX____XXX I_________ IT_J______ ITTJ____OO ITJJ____OO _________I ______L_TI OO____LTTI OO____LLTI S_________ SS_T______ JSTT____OO JJJT____OO T_________ TT_J______ TSSJ____OO SSJJ____OO _________Z ______T_ZZ OO____TTZL OO____TLLL _________T ______L_TT OO____LZZT OO____LLZZ _________J ____L_T__J ____LTTTJJ ____LLIIII L_________ L__T_J____ LLTTTJ____ IIIIJJ____ ___Z______ T_ZZ______ TTZJJJ____ TIIIIJ____ ______S___ ______SS_T ____LLLSTT ____LIIIIT S_________ SS_T______ JSTTTL____ JJJLLL____ _________Z ______T_ZZ ____JTTTZL ____JJJLLL _________I ______T_JI ____JTTTJI ____JJJJJI I_________ IL_T______ ILTTTL____ ILLLLL____ I_________ IT_J______ ITTJJJ____ ITIIII____ _________I ______L_TI ____LLLTTI ____IIIITI _________J L_T______J LTT____JJJ LLT____JJJ L_________ L______T_J LLL____TTJ LLL____TJJ

97.14% PC baseline. There are many "equivalent" setups, given by some permutation of a 4×4 blank space, a 3×4 box missing a T piece, a vertical I, and an O piece. (Might not actually use I or O pieces.) If the O is next to the blank space, 99.56% PC.

Normal builds: IJOT/ILOT, JOTS/LOTZ, IJLT (two builds; prefer different setup), IJTZ/ILTS (not 100%; prefer different setup), JLTS/JLTZ (not 100%; prefer different setup).
Dupe builds: IJJT/ILLT (no hold), IIJT/IILT (no hold), JJLT/JLLT.

Solves
TTT____XOO XTX____XOO XXX____XXX XXX____XXX

Minimal covering set is quite large, but the solves are all just IJLS/IJLZ boxes. Skimming may be required.

XTTTLOOJJJ XXTXLOOSSJ XXXXLLSSXX XXXXIIIIXX XTTTLLLJJJ XXTXLZZSSJ XXXXOOSSXX XXXXOOZZXX XTTTLLLJJJ XXTXLZZSSJ XXXXOOZZXX XXXXOOSSXX

If the O is next to the blank space, these are the additional solutions. Save Z, I, I, respectively.

Reference: knewjade's with-T pattern B.

Butter tower + vertical T hole (77.46%)

XXX_______ XX________ XXX_XX____ XXXXXX____ LLL_______ LZ________ ZZT_OO____ ZTTTOO____ TTT_______ LT________ LZZ_OO____ LLZZOO____ _______JJJ ________SJ ____OO_TSS ____OOTTTS _______TTT ________TJ ____OO_SSJ ____OOSSJJ _______LLI ________LI ____OO_TLI ____OOTTTI IJJ_______ IJ________ IJT_OO____ ITTTOO____

77.46% PC; 100% PC if T is within the first three pieces. Bad column parity.

Normal builds: JOTS/LOTZ, IJOT/ILOT (prefer different setup).

This setup should only be used if you see a T piece early in the next bag (first two pieces), from which you can get a t-spin null for extra points. The solves for early T are identical to the previous setup.

While this setup still has 100% PC if T is the third piece of the next bag, there are some queues where this forces J or L to be saved.

Knoll + JO/LO (100%)

__________ _________X _XX_XXX__X _XXXXXXXXX __________ _________J _OO_TZZ__J _OOTTTZZJJ __________ _________J OO__TZZ__J OO_TTTZZJJ __________ L_________ L__SST_OO_ LLSSTTTOO_ __________ L_________ L__SST__OO LLSSTTT_OO __________ _________J _OO_SST__J _OOSSTTTJJ __________ _________J OO__SST__J OO_SSTTTJJ __________ L_________ L__TZZ_OO_ LLTTTZZOO_ __________ L_________ L__TZZ__OO LLTTTZZ_OO __________ _______J__ __TZZ__JJJ _TTTZZIIII __________ __L_______ LLL__SST__ IIIISSTTT_ __________ _______J__ __SST__JJJ _SSTTTIIII __________ __L_______ LLL__TZZ__ IIIITTTZZ_

100% PC. Bad column parity. Has two main variants, depending on whether the knoll has both sides blocked (as above) or one side free (e.g. by shifting the O). The free variant itself comes in two forms: whether the O is next to the knoll, or next to the J.

Normal builds: JOTZ/LOTS (no hold), JOTS/LOTZ, IJTZ/ILTS (prefer different setup), IJTS/ILTZ (not 100%; prefer different setup).

Solves
IOOTZZLLJJ IOOTTZZLJX IXXTXXXLJX IXXXXXXXXX IOOJJSSTTT IOOJSSZZTX IXXJXXXZZX IXXXXXXXXX

The two solves (save S and save L, respectively) are essentially the same between the free and blocked variants, but have slightly different dependencies. In the blocked variant (as pictured), the first solution can be used iff T isn't last among OTSZ; in the free variants, the first solution can be used iff T isn't last among ITSZ. For JOTZ/LOTS 2nd, by keeping the O piece in hold, it's possible to slightly increase save-S chance from 75% to 80% by choosing which variant to build based on the queue.

Also note that in the blocked variant, it's possible to get a t-spin null or t-spin single with the first solution (the blockage is what provides the third corner for the t-spin 3-corner rule), which isn't the case for the free variants.

Reference: knewjade's with-T pattern C.

ITO + J/L (100%)

__________ X_________ XXX__X_XX_ XXXXXXXXX_ __________ J_________ JJJ__T_OO_ IIIITTTOO_ __________ J_________ JJJ__T__OO IIIITTT_OO __________ _________L _OO_T__LLL _OOTTTIIII __________ _________L OO__T__LLL OO_TTTIIII __________ _________J _OO_T__SSJ _OOTTTSSJJ __________ _________J OO__T__SSJ OO_TTTSSJJ __________ L_________ LZZ__T_OO_ LLZZTTTOO_ __________ L_________ LZZ__T__OO LLZZTTT_OO __________ _______J__ __T__SSJJJ _TTTSSIIII __________ __L_______ LLLZZ__T__ IIIIZZTTT_

100% PC. Bad column parity. As with the knoll + JO setup, this has two main variants, depending on whether the T is blocked on both sides or free on one side, with the free variant in turn having another equivalent shifted variant.

Normal builds: IJOT/ILOT (prefer different setup), JOTS/LOTZ (prefer different setup), IJTS/ILTZ (prefer different setup).

Solves
ZZLLJJTOOI XZZLJTTOOI XXXLJXTXXI XXXXXXXXXI ZZTTTLLOOI XZZTSSLOOI XXXSSXLXXI XXXXXXXXXI

The two solves (save S and save J, respectively) are essentially the same between all variants, but have slightly different dependencies. In the blocked variant (as pictured), the first solution can be used iff T isn't last among JOTS; in the free variants, the first solution can be used iff T isn't last among IJTS.

Also note that in the blocked variant, it's possible to get a t-spin null or t-spin single with the first solution (the blockage is what provides the third corner for the t-spin 3-corner rule), which isn't the case for the free variants.

Reference: knewjade's with-T TIOL 100%.

Knoll + top hat (98.57%)

__________ __XX______ __XX__XXX_ _XXXXXXXXX __________ __OO______ __OO__SST_ _IIIISSTTT __________ ______OO__ _SST__OO__ SSTTTIIII_ __________ ______OO__ _TZZ__OO__ TTTZZIIII_ __________ __OO______ __OO__TZZ_ _IIIITTTZZ __________ __JL______ __JL__SST_ _JJLLSSTTT __________ ______JL__ _SST__JL__ SSTTTJJLL_ __________ ______JL__ _TZZ__JL__ TTTZZJJLL_ __________ __JL______ __JL__TZZ_ _JJLLTTTZZ

98.57% PC; 100% PC with S < T or S < O.

Normal builds: IOTS/IOTZ (second build not 100%), JLTS/JLTZ (prefer different setup).

For JLTS/JLTZ, there's a symmetrical variant of the setup that can accommodate both early S and early Z, and can be modified into a 100% 3-piece setup that has two solutions and tetris/TSD chance.

Solves
IJJTTTZZLL IJXXTSSZZL IJXXSSXXXL IXXXXXXXXX IJJZZSSTLL IJXXSSTTTL IJXXZZXXXL IXXXXXXXXX LLLTTTIIII OOXXTSSJJJ OOXXSSXXXJ LXXXXXXXXX LLLZZTIIII OOXXTTTJJJ OOXXZZXXXJ LXXXXXXXXX LLLZZSSJJJ OOXXZZIIII OOXXSSXXXJ LXXXXXXXXX LLLIIIISST LZXXOOSSTT ZZXXOOXXXT ZXXXXXXXXX

The first two solutions save O and have 85.71% coverage. The other solves may be hard to recognise quickly.

Reference: Marfung37's 2nd PC setups: TLJS, TISO.

The ITSZ setup (100%)

__________ __XX______ __XXXXX___ _XXXXXXXXX __________ __ZZ______ __TZZSS___ _TTTSSIIII __________ ______SS__ ___ZZSST__ IIIIZZTTT_ __________ __JT______ __JTTSS___ _JJTSSIIII __________ ______TL__ ___ZZTTL__ IIIIZZTLL_ __________ __JL______ __JLTTT___ _JJLLTIIII __________ ______JL__ ___TTTJL__ IIIITJJLL_ __________ __OO______ __OOTTT___ _IIIITIIII __________ ______OO__ ___TTTOO__ IIIITIIII_

100% PC.

Normal builds: ITSZ (at least one build no hold), IJTS/ILTZ (no hold; prefer different setup), IJLT (prefer different setup).
Dupe builds: IIOT (no hold).

For IJLT, see its own section for how the setup can be modified further for higher score.

Solves
IJJZZTTTSS IJXXZZTSSL IJXXXXXLLL IXXXXXXXXX IJJZZTTTLL IJXXZZTOOL IJXXXXXOOL IXXXXXXXXX

The two solves above cover every queue: if L < O, the first solve always works, while if O < L, the second solve always works. The below is an additional tetris solve. These three solves always save O, S or Z.

IJJTTTSSLL IJXXTSSOOL IJXXXXXOOL IXXXXXXXXX

Reference: knewjade's with-T ITSZ.

Jaws precursor + T (99.84% to 100%)

__________ ___X______ XXXXXXX___ XXXXXXXX__ __________ ___Z______ OOZZSST___ OOZSSTTT__ __________ ______S___ ___TZZSSOO __TTTZZSOO __________ ___T______ OOTTTZZ___ OOIIIIZZ__ __________ ______T___ ___SSTTTOO __SSIIIIOO __________ ___L______ JLLLSST___ JJJSSTTT__ __________ ______J___ ___SSTJJJL __SSTTTLLL __________ ______J___ ___TZZJJJL __TTTZZLLL __________ ___L______ JLLLTZZ___ JJJTTTZZ__ __________ ___J______ LLLJJJT___ LIIIITTT__ __________ ______L___ ___TLLLJJJ __TTTIIIIJ

99.84% PC. 100% PC if J is within the first three, or neither of JL is within the first three.

Normal builds: OTSZ, IOTS/IOTZ, JLTS/JLTZ (second build not 100%; prefer different setup), IJLT (two builds needed; prefer different setup).
Dupe builds: quite a number (not included here).

For OTSZ, the setup can be built in two ways. If you choose which way to build based on whether J or L is seen within the first three pieces of the next bag, this is effectively 100%. While IJLT and JLTS/JLTZ also sometimes allow the setup to be built in two ways, there are some orders where only one way is possible (e.g. J<S<L<T).

Solves
JIIIISSTLL JJJXSSTTTL XXXXXXXZZL XXXXXXXXZZ OOLLLSSTTT OOLXSSZZTJ XXXXXXXZZJ XXXXXXXXJJ OOLLLTJJJI OOLXTTTSJI XXXXXXXSSI XXXXXXXXSI OOLLLTIIII OOLXTTTJJJ XXXXXXXZZJ XXXXXXXXZZ OOLLLSSJJJ OOLXSSIIII XXXXXXXZZJ XXXXXXXXZZ OOLLLTZZSS OOLXTTTZZJ XXXXXXXSSJ XXXXXXXXJJ

For the first solve (save O), as long as the L piece has not been placed yet, the Z piece can be spun in after the T piece (soft drop, clockwise, clockwise). Besides the first solve, the other five (save I, Z, S, T, I respectively) all have the same placements of the O and L pieces.

The following solve has a potential TSD. The last two pieces must be IJ, T<I or T<J for the TSD; 4/42 = 9.52% chance.

OOLLLSSJJJ OOLXSSTTTZ XXXXXXXTZZ XXXXXXXXZJ

Reference: knewjade's with-T OTSZ.

PCO + heart (100%)

_________X XX______XX XXX____XXX XXX_____XX _________I ZZ______TI JZZ____TTI JJJ_____TI I_________ IT______ZJ ITT____ZZJ IT_____ZJJ I_________ IT______SS ITT____SSL IT_____LLL _________I LS______TI LSS____TTI LLS_____TI _________T OO______TT OOL____ZZT LLL_____ZZ T_________ TT______OO TSS____JOO SS_____JJJ _________T JJ______TT JOO____ZZT JOO_____ZZ T_________ TT______LL TSS____OOL SS_____OOL _________I JJ______TI JOO____TTI JOO_____TI I_________ IT______OO ITT____JOO IT_____JJJ I_________ IT______LL ITT____OOL IT_____OOL _________I OO______TI OOL____TTI LLL_____TI T_________ TT______ZJ TSS____ZZJ SS_____ZJJ _________T LS______TT LSS____ZZT LLS_____ZZ _________J T______SSJ TT____SSJJ T_____IIII L_________ LZZ______T LLZZ____TT IIII_____T

100% PC.

Normal builds: JOTZ/LOTS, IJOT/ILOT (first build no hold), IJTZ/ILTS (prefer different setup), JOTS/LOTZ (not 100%; prefer different setup), JTSZ/LTSZ (not 100%; prefer different setup), IJTS/ILTZ (not 100%; prefer different setup).
Dupe builds: quite a number (not included here).

4968/5040 = 98.57% chance of saving O, S or Z, with the remaining 1.43% always being possible to save T.

Solves
IIIILJJSSX XXLLLJSSXX XXXOOJTXXX XXXOOTTTXX IIIILJJSSX XXLLLJSSXX XXXOOZZXXX XXXOOJZZXX IIIILSTTTX XXLLLSSTXX XXXOOJSXXX XXXOOJJJXX JJJITTTSSX XXJILTSSXX XXXILZZXXX XXXILLZZXX JJJILLLSSX XXJILZSSXX XXXIZZTXXX XXXIZTTTXX JJJOOSTTTX XXJOOSSTXX XXXLLLSXXX XXXLIIIIXX JJJLLLTTTX XXJLZOOTXX XXXZZOOXXX XXXZIIIIXX JJJIIIISSX XXJOOTTTXX XXXOOLTXXX XXXLLLSSXX JJJLLLTTTX XXJSIIIIXX XXXSSOOXXX XXXLSOOTXX

These nine solutions cover every queue and always save O, S, Z or T. The first five solves are closely related to PCO 1st PC solves and should be easy to recognise even without deliberate practice, but the others may seem somewhat unusual.

IIIISLTTTX XXZZSSJJXX XXXZZSJXXX XXXLLLJTXX IIIILZZSSX XXLLLTZZXX XXXJTTTXXX XXXJJJSSXX

Another covering set (from 🍭's sheet) is the first seven solutions, plus these two. These two solutions save O.

Reference: Hard Drop wiki's PCO continuations, Marfung's 2nd PC setups: TILO, TLZO, 🍭 2nd PC.

Anti-PCO precursor, hold I (100%)

__________ ___X______ XXXXX_____ XXXXXX____ __________ ___L______ JLLLT_____ JJJTTT____ __________ ___Z______ OOZZT_____ OOZTTT____ __________ ______S___ _____TSSOO ____TTTSOO

100% PC.

Normal builds: IOTS/IOTZ, IJLT (prefer different setup).
Dupe builds: IIOT (no hold).

This setup can always save O, S or Z. By placing the I piece horizontally to clear the bottom row, the PC rate remains as 100%, but some queues are now forced to save I instead.

Solves

__________ ___X______ XXXXX_____ XXXXXXIIII

Only the main solutions with I immediately placed on the floor are shown here. The first four solutions cover every queue, while the fifth solution has potential TSS/TSD. These save S, O, Z, I, Z, respectively.

JIIIITTTLL JJJXZZTOOL XXXXXZZOOL JIIIITTTSS JJJXZZTSSL XXXXXZZLLL JIIIISSLLL JJJXSSTLOO XXXXXTTTOO OOLLLSSJJJ OOLXSSTZZJ XXXXXTTTZZ OOLLLIIIIJ OOLXTTTSSJ XXXXXTSSJJ

These are the additional solves needed to avoid saving I.

OOLLLIIIII OOLXZZJJJI XXXXXZZTJI XXXXXXTTTI OOLLLTJJJI OOLXTTTSSI XXXXXIIIII XXXXXXSSJI

These are the additional save-OSZ t-spin and tetris solves.

OOLLLTTTII OOLXZZTJII XXXXXZZJII XXXXXXJJII JIIIISSOOI JJJXSSTOOI XXXXXTTTLI XXXXXXLLLI OOLLLIIIII OOLXTTTSSI XXXXXTJJJI XXXXXXSSJI OOLLLJJJII OOLXTTTZII XXXXXTZZII XXXXXXZJII OOLLLIIIII OOLXTTTZJI XXXXXTZZJI XXXXXXZJJI

No T, even JL

Horizontal box + O (99.48%)

__________ XXXX______ XXXXXX____ XXXXXX____ __________ ______JJSS ____OOJSSL ____OOJLLL __________ ______JJSS OO____JSSL OO____JLLL __________ ZZLL______ JZZLOO____ JJJLOO____ __________ ZZLL______ JZZL____OO JJJL____OO __________ LOOJ______ LOOJJJ____ LLIIII____ __________ ______LOOJ ____LLLOOJ ____IIIIJJ __________ LLLJ______ LSSJJJ____ SSIIII____ __________ ______LJJJ ____LLLZZJ ____IIIIZZ __________ JJLL______ JOOLOO____ JOOLOO____ __________ TTTT______ JTTTTL____ JJJLLL____ __________ ______TTTT ____JTTTTL ____JJJLLL

99.48% PC; 99.88%/99.92% with 180° spins. 100% PC if T or O is within the first three pieces. The 4×3 box, O piece, and 4×4 blank space can be permuted, as long as the O is next to the blank space. (If the O is instead touching the wall, PC rate drops to 95.00%, or 96.59% with 180° spins.)

Normal builds: JLOS/JLOZ, IJLO (two builds needed; prefer different setup), IJLS/IJLZ (not 100%).
Dupe builds: JLOO (no hold), JLTT (two builds; not 100%).

For IJLO, it's always possible to build a 100% PC 3-piece setup by omitting the later of the JL pieces. However, there isn't much reason to use this 3-piece setup because there's a simpler save-O/S/Z 4-piece setup.

Solves
IIIIOOJJLL XXXXOOJZZL XXXXXXJTZZ XXXXXXTTTL IIIIOOTTTZ XXXXOOLTZZ XXXXXXLJJJ XXXXXXLLZJ IIIIOOTTTZ XXXXOOJJZZ XXXXXXJTZL XXXXXXJLLL IIIIOOSZZT XXXXOOSSTT XXXXXXLLLT XXXXXXLSZZ

Not a covering set, just a few solves to give the flavour of what solves look like. The majority of the solves use I and O to complete a 6×4 box, with four of the JLTSZ pieces used to form a 4×4 skim box, similar to Grace System 1st PC solves. Keep in mind that third-row skims require the O to already be placed, while second-row skims will work immediately. 180° spins may be useful (e.g. in the second solve).

The two following solutions save O and thus cannot use the O piece to complete a 6×4 box. The first one (build jaws on the other side) has a potential TSS.

IIIILLLJJJ XXXXLTTTSJ XXXXXXZZSS XXXXXXTZZS IIIILLLSSZ XXXXLTTTZZ XXXXXXTJJJ XXXXXXSSZJ

Reference: knewjade's without-T pattern A'.

Vertical box + O (99.96% to 100%)

XXX_______ XXX_______ XXXXX_____ XXXXX_____ _______JJJ _______LSJ OO_____LSS OO_____LLS _______JJJ _______LSJ _____OOLSS _____OOLLS LLL_______ LZJ_______ ZZJ_____OO ZJJ_____OO LLL_______ LZJ_______ ZZJOO_____ ZJJOO_____ LLL_______ LSS_______ SSJJJ_____ IIIIJ_____ _______JJJ _______LSJ _____LLLSS _____IIIIS _______JJJ _______ZZJ _____LLLZZ _____LIIII LLL_______ LZJ_______ ZZJJJ_____ ZIIII_____ LOO_______ LOO_______ LLJJJ_____ IIIIJ_____ _______OOJ _______OOJ _____LLLJJ _____LIIII

99.96% PC. The only two fail queues are [LS]!TZOI (if O is on the left), or [JZ]!TSOI (if O is on the right).

Normal builds: JLOS/JLOZ (second build may need 180° spin), IJLO (not 100%; prefer different setup), IJLS/IJLZ (two builds; not 100%).
Dupe builds: IJJO/ILLO (no hold), JJOZ/LLOS, JJOS/LLOZ (not 100%), IJJZ/ILLS (not 100%), IJTT/ILTT, JOTT/LOTT (no hold).

While this setup can be built in two ways for some piece combinations, the solves are not substantially simplified based on side. When both sides are buildable, it's always possible to avoid the fail queues, so the setup is effectively 100%.

Solves

According to 🍭 2nd PC, the minimal covering set has 18 solutions. (Not included here.) Most common solutions place an I piece vertically, producing the same field as the horizontal box + O setup; the 4×4 box solutions there can be used here as well. The following is an additional solution that doesn't use vertical I.

XXXJIIIILL XXXJJJZSSL XXXXXZZTTT XXXXXZSSTL

Has a fair number of TSS solutions and one TSD solution. Below is the one TSD solve.

XXXJIIIILL XXXJJJTTTL XXXXXOOZZL XXXXXOOTZZ

Reference: Marfung37's 2nd PC setups: LJSO.

4×4 box (100%)

XXXX______ XXXX______ XXXX______ XXXX______ ILLL______ ILOO______ IJOO______ IJJJ______ ______JJJI ______OOJI ______OOLI ______LLLI ______JJJI ______LSJI ______LSSI ______LLSI ILLL______ ILZJ______ IZZJ______ IZJJ______

100% PC.

Normal builds: IJLO (two builds needed; prefer different setup), IJLS/IJLZ.
Dupe builds: quite a number (not included here).

Not all ways to build the boxes are shown here. By using other builds, it may be possible to reduce the number of holds needed, reduce the number of soft drops needed, and/or avoid relying on gravity.

Theoretically 5024/5040 = 99.68% save-O/S/Z, with the remainder forced to save I or T, but in practice save-T solves may be easier to spot for parity reasons.

Solves

Large covering set; not reproduced here. These are some sample solutions. These two Grace System solutions are the most common and save T.

XXXXLLLJJJ XXXXLZOOSJ XXXXZZOOSS XXXXZIIIIS XXXXSIIIIZ XXXXSSOOZZ XXXXJSOOZL XXXXJJJLLL

The next four solutions cover queues starting with JSZ. Most of the time, building jaws works; the fail queues for jaws are [LT]!OI, which are covered by the fourth solution below. (Incidentally, the fourth solution also has a TETR.IO-exclusive 180° TSS solve.) The first solve, together with its mirror, also cover all queues starting with OSZ. These four solutions save I, O, T, O, respectively.

XXXXLLLJJJ XXXXLTTTSJ XXXXOOZZSS XXXXOOTZZS XXXXLLLJJJ XXXXIIIISJ XXXXLTZZSS XXXXTTTZZS XXXXIOOJJJ XXXXILLLSJ XXXXILZZSS XXXXIOOZZS XXXXIIIILL XXXXZZTTTL XXXXJZZTSS XXXXJJJSSL

The next solution, its mirror, and the first Grace System solution together cover all queues starting with ISZ. Grace covers O < JL and JL < O, while the solution below covers J < O < L and its mirror covers L < O < J. All save T.

XXXXLLLOOJ XXXXSZZOOJ XXXXSSZZJJ XXXXLSIIII

Sometimes you can build PCO with a horizontal T piece. These two solutions save I and S, respectively.

XXXXOOZZLL XXXXOOTZZL XXXXJTTTSS XXXXJJJSSL XXXXOOIIII XXXXOOTZZL XXXXJTTTZZ XXXXJJJLLL

These save-O skim solves are probably useful. In the first one, the I piece can be spun in after JL are placed.

XXXXTTTZSS XXXXJJZZLL XXXXJTZSSL XXXXJIIIIL XXXXTTTZLL XXXXJJZZSS XXXXJTZSSL XXXXJIIIIL

Broken box (aka legs + hill) (100%)

XX________ XXX_______ XXX______X XXXX___XXX ________OO L_______OO L______JJJ LL___IIIIJ OO________ OO_______J LLL______J LIIII___JJ JJ________ JOO_______ JOO______L IIII___LLL ________LL _______OOL J______OOL JJJ___IIII S________I SS_______I JS______LI JJJ___LLLI I________Z I_______ZZ IJ______ZL IJJJ___LLL

100% PC.

Normal builds: IJLS/IJLZ (prefer different setup), IJLO (third and fourth builds not 100%; prefer different setup).
Dupe builds: quite a number (not included here).

It's always possible to save O, S or Z with this setup, but the solves are quite non-obvious.

Solves
XXLLSIIIIZ XXXLSSOOZZ XXXLJSOOZX XXXXJJJXXX XXJJJIIIIZ XXXSJLOOZZ XXXSSLOOZX XXXXSLLXXX

I haven't learnt any of the solves. I guess sometimes you can just do Grace System or freestyle something up.

Reference: Hard Drop wiki's PCO continuations, Marfung37's 2nd PC setups: ILJS

Horizontal box, hold I (100%)

__________ XXXX______ XXXX______ XXXX______ __________ JJLL______ JOOL______ JOOL______ __________ LOOJ______ LOOJ______ LLJJ______ __________ ZZLL______ JZZL______ JJJL______ __________ ______LJJJ ______LZZJ ______LLZZ __________ LLLJ______ LSSJ______ SSJJ______ __________ ______JJSS ______JSSL ______JLLL __________ ______JJJJ ______OOJJ ______OOJJ __________ LLLL______ LLOO______ LLOO______ __________ ______JJZJ ______JZZJ ______JZJJ __________ LSLL______ LSSL______ LLSL______

100% PC.

Normal builds: IJLS/IJLZ (two builds needed), IJLO (two builds needed; prefer different setup).
Dupe builds: IJJO/ILLO, IJJZ/ILLS (not 100%).

The solves are exactly the same as for the full 4×4 box, but here the I piece can be used in the 6×4 part early. Theoretically 100% save-O/S/Z, with 93.10% save-O.

Solves

Only the 6×4 part is shown here.

TTTZSS JJZZLL JTZSSL JIIIIL TTTZLL JJZZSS JTZSSL JIIIIL JJZZLL JOOZZL JOOTTT IIIITL LLLSSZ LTSSZZ TTTJJJ IIIIZJ JJJTLL OOTTTL OOJZZL IIIIZZ IJJSSZ IJSSZZ ITTTZL IJTLLL

These six solves and their mirrors cover every queue, and always save O, S or Z. In most cases, placing the I piece in the 6×4 region first will work; the sixth solve is the only one here where this can backfire (the I and S pieces block placing the T piece).

Shoe + legs (100% with 180)

X_________ XX________ XXXX_____X XXXXX__XXX S_________ SS________ JSZZ_____L JJJZZ__LLL _________Z ________ZZ J_____SSZL JJJ__SSLLL L_________ L________J LL_____SSJ IIII__SSJJ _________J L________J LZZ_____JJ LLZZ__IIII

99.96% PC; 100% PC with 180° spins.

Normal builds: JLSZ, IJLS/IJLZ (not 100%).
Dupe builds: quite a number (not included here).

This setup is mainly for JLSZ, where both sides can be built. In general, if S or L is early, prefer shoe on left, and if Z or J is early, prefer shoe on right; if SZ and JL conflict on where the shoe goes, SZ takes precedence. The setup is 100% either way, so getting the "wrong" direction doesn't matter too much.

Theoretically 98.37% save-O/S/Z, with the remainder saving T.

Solves
XZZJJJILOO XXZZSJILOO XXXXSSILLX XXXXXSIXXX XZZLLIJJOO XXZZLIJTOO XXXXLITTTX XXXXXIJXXX XZZIIIILLL XXZZOOJLSS XXXXOOJSSX XXXXXJJXXX XZZIIIILOO XXZZTTTLOO XXXXJJJLLX XXXXXTJXXX XZZIIIILLL XXZZTTTLSS XXXXJJJSSX XXXXXTJXXX XZZJJJILLL XXZZSJITTT XXXXSSILTX XXXXXSIXXX XTTTLLLJSS XXTIIIIJJJ XXXXLOOSSX XXXXXOOXXX XTTTSLLJJJ XXTIIIIOOJ XXXXSSLOOX XXXXXSLXXX

These eight solutions cover every queue, and always save O, S, Z or T.

XZZLLJIIII XXZZLJJJSS XXXXLOOSSX XXXXXOOXXX XZZIIIIJJJ XXZZSTTTLJ XXXXSSLLLX XXXXXSTXXX

These additional solutions are useful to know. The first one covers early OS, while the second one has a potential t-spin (late IO).

Reference: Hard Drop wiki's PCO continuations, Marfung37's 2nd PC setups: LJSZ

Jaws precursor + vertical I (93.97% to 95.32%)

_________X ___X_____X XXXXXX___X XXXXX____X _________I ___Z_____I OOZZSS___I OOZSS____I I_________ I_____S___ I___ZZSSOO I____ZZSOO _________I ___L_____I JLLLSS___I JJJSS____I I_________ I_____J___ I___ZZJJJL I____ZZLLL _________J _____S___J ___ZZSSJJJ ____ZZSJJJ L_________ L___Z_____ LLLZZSS___ LLLZSS____ _________I ___J_____I OOJJJJ___I OOJJJ____I I_________ I_____L___ I___LLLLOO I____LLLOO _________I ___J_____I LLLJJJ___I LIIII____I I_________ I_____L___ I___LLLJJJ I____IIIIJ _________J _____J___J ___ZZJJJJJ ____ZZIIII L_________ L___L_____ LLLLLSS___ IIIISS____

93.97% PC.

Normal builds: IOSZ (no hold), IJLS/IJLZ (prefer different setup).
Dupe builds: IIJL (no hold), JJSZ/LLSZ (no hold), IJJO/ILLO (no hold), IJJZ/ILLS (no hold).

Solutions are slightly biased towards having an early J piece, which can often be used to skim the second row. 702/720 = 97.50% PC if see both JL, 1378/1440 = 95.69% PC if see J only, 1310/1440 = 90.97% PC if see L only, 1346/1440 = 93.47% PC if see neither. For IOSZ in particular, this setup can always be built in two ways, so by choosing to mirror when you see L but not J in the previews, the PC rate increases to 4804/5040 = 95.32%.

Solves
JIIIISSLLX JJJXSSZZLX XXXXXXTZZX XXXXXTTTLX OOLLLJJJIX OOLXZZSJIX XXXXXXSSIX XXXXXZZSIX OOLLLIIIIX OOLXZZTTTX XXXXXXJJJX XXXXXZZTJX OOLLLIIIIX OOLXZZJJJX XXXXXXTTTX XXXXXZZTJX OOLLLJJJIX OOLXTTTZIX XXXXXXZZIX XXXXXTZJIX OOLLLSSZJX OOLXSSZZJX XXXXXXZJJX XXXXXIIIIX

The first solve is the only one that uses IJ to complete the jaws shape. Every other solution (minimal or not) must use OL to complete it. The saves are O, T, S, S, S, T, respectively.

The two following solves have potential TSD. The saves are Z and S, respectively.

OOLLLIIIIX OOLXTTTSSX XXXXXXJJJX XXXXXTSSJX OOLLLIIIIX OOLXTTTZJX XXXXXXZZJX XXXXXTZJJX

Reference: knewjade's without-T pattern E', PC priority, FOUR: 2nd PC Patterns, without-T Pattern 5.

Box minus S/Z (99.21% to 99.64%)

X__XX_____ XX__X_____ XXXXX_____ XXXXX_____ _______JJJ _____L__SJ _____LZZSS _____LLZZS LLL_______ LZ__J_____ ZZSSJ_____ ZSSJJ_____ _____JJ__Z _____J__ZZ _____JSSZL _____SSLLL S__LL_____ SS__L_____ JSZZL_____ JJJZZ_____

99.21% PC. PC rate is not affected by the horizontal location of the S/Z hole or which side the box is built on.

Normal builds: JLSZ (third and fourth builds not 100%).
Dupe builds: IJTT/ILTT (no hold), JTTS/LTTZ (one build no hold), IIJL (no hold), IJJS/ILLZ, JLTT (not 100%).

The fail queues for box minus S all have S as the last piece, and likewise, the fail queues for box minus Z all have Z as the last piece. Choosing which hole to make based on whether S or Z is seen increases PC rate to 99.64%. All the remaining fail queues have T and O as the first two pieces. (For JTTS/LTTZ, the hole shape can be chosen after three pieces have been placed, so the whole of the next bag can be seen. This eliminates fail queues entirely.)

Solves
LLLOOZZXXX LSSOOXZZXX SSJJJXXXXX IIIIJXXXXX JIIIIZZXXX JJJSSXZZXX OOSSLXXXXX OOLLLXXXXX SIIIIZZXXX SSLLLXZZXX JSLOOXXXXX JJJOOXXXXX OOJJJZZXXX OOLSJXZZXX LLLSSXXXXX IIIISXXXXX IOOLLZZXXX IOOTLXZZXX IJTTTXXXXX IJJJLXXXXX IJJOOZZXXX IJTOOXZZXX ITTTLXXXXX IJLLLXXXXX JJLLLZZXXX JIIIIXZZXX JTLOOXXXXX TTTOOXXXXX JJLLLZZXXX JTLOOXZZXX TTTOOXXXXX JIIIIXXXXX IJJLLZZXXX IJSSLXZZXX ISSTLXXXXX IJTTTXXXXX SIIIIZZXXX SSJJJXZZXX LLLTJXXXXX LSTTTXXXXX TIIIIZZXXX TTLLLXZZXX TSSOOXXXXX SSLOOXXXXX JJJSSZZXXX OOSSTXZZXX OOJTTXXXXX IIIITXXXXX IIIITZZXXX JJJTTXZZXX OOJSSXXXXX OOSSTXXXXX IIIITZZXXX OOLTTXZZXX LLLSSXXXXX OOSSTXXXXX

The first four save T, the next four save S, the next two save O, and the remainder save J/L. These fourteen solutions cover every solvable queue. The following three solutions are redundant coverage-wise, but are needed to minimise save-J/L chance.

JJJLLZZXXX IIIILXZZXX OOJTLXXXXX OOTTTXXXXX JJLLLZZXXX JIIIIXZZXX JSSOOXXXXX SSLOOXXXXX OOTLLZZXXX JTTTLXZZXX JJJSSXXXXX OOSSLXXXXX

No T, one JL

Every setup in this section has bad column parity, no exception. If T is last in the next bag (1/7 = 14% chance), you're forced to either save J/L or miss the PC. It's also impossible to save T with any of these 2nd PC cases.

For many duplicate-T 2nd PC cases, you can (but shouldn't) build one of these setups; there will always be setups with good column parity that you can use instead.

Eighty Percent (80%)

__________ ____X__X__ ___XXXXXXX ___XXXXXXX __________ ______Z__J OO___ZZSSJ OO___ZSSJJ __________ L__S______ LZZSS___OO LLZZS___OO __________ J__S______ JJJSS___OO IIIIS___OO __________ ______Z__L OO___ZZLLL OO___ZIIII __________ ____Z__J__ ___ZZSSJJJ ___ZSSIIII __________ __L__S____ LLLZZSS___ IIIIZZS___

80% PC. 100% if T isn't last among IJLTZ; 100% if T is within the first four pieces.

Normal builds: JOSZ/LOSZ, IJSZ/ILSZ, IJOS/ILOZ.
Dupe builds: OTTS/OTTZ (no hold), IOTT (no hold), JTTS/LTTZ (no hold), IJTT/ILTT (not 100%).

This setup is bad by itself, but it covers all early-T queues with good saves (save S/Z or save I). Use this only if you see a T piece in the next bag from the previews.

Solves
JJILLLSSOO JTILXSSXOO TTIXXXXXXX JTIXXXXXXX LLIIIISSOO TLJJXSSXOO TTJXXXXXXX TLJXXXXXXX JJTLLLSSOO JTTLXSSXOO ZZTXXXXXXX JZZXXXXXXX

These three solves cover every solvable queue, and save Z, Z, I, respectively. All three solves have fixed O and S placements. The first two solves have 70% coverage (last non-OS piece isn't I/T, or last non-OS piece is I and second-last non-OS piece isn't L/Z).

IIIITLLLSS JJJTTLXSSX XXZZTXXXXX XXJZZXXXXX

If the setup uses an O piece and it can be placed on the opposite side, then there's an additional save-O solve. This does not increase coverage; it's just to save I less often.

Reference: knewjade's without-T pattern B'.

Hill + O / Jeremy (97.90%)

XX________ XXX_______ XXX_____XX XXXX____XX IS________ ISS_______ IJS_____OO IJJJ____OO ________ZI _______ZZI OO_____ZLI OO____LLLI ZZ________ JZZ_______ JJJ_____OO IIII____OO ________ZJ _______ZZJ OO_____ZJJ OO____IIII ________SS _______SSL OO_____LLL OO____IIII LS________ LSS_______ LLS_____OO IIII____OO

97.90% PC.

Normal builds: IJOS/ILOZ, IJOZ/ILOS (two builds; not 100%).
Dupe builds: IIJO/IILO (no hold), JJLO/JLLO (no hold), IJJL/IJLL (no hold), IOTT (no hold), OTTS/OTTZ (no hold), JOSS/LOZZ (not 100%), IJOO/ILOO (two builds; not 100%).

There is no good reason that this setup is called "Jeremy", but here we are.

Solves
XX________ XXX_______ XXX_____XX XXXX____XX

blah blah blah

XXIIIILLOO XXXSTTTLOO XXXSSZZLXX XXXXSTZZXX

Hill (92.50%)

XXX_______ XXXX______ XXXX______ XXXXX_____ _______JJJ ______OOSJ ______OOSS _____IIIIS LLL_______ LZOO______ ZZOO______ ZIIII_____ _______ZOO ______ZZOO ______ZJJJ _____IIIIJ OOS_______ OOSS______ LLLS______ LIIII_____

92.50% PC; 92.66% PC with 180° spins. If T isn't last, the PC rate is 4310/4320 = 99.77% (with 180° spins), while if T is last, the PC rate is 360/720 = 50% (180° doesn't matter).

Normal builds: IJOS/ILOZ, IJOZ/ILOS (not 100%).
Dupe builds: IJJL/IJLL (no hold), ITTS/ITTZ (no hold), IJOO/ILOO (no hold), JTTZ/LTTS (no hold), IIJO/IILO (no hold), IIJS/IILZ, JTTS/LTTZ, JJLO/JLLO, JJLS/JLLZ, JLTT, IOTT, JOSS/LOZZ, JJLZ/JLLS, IIJZ/IILS, TTSZ (two builds needed), IJSS/ILZZ (not 100%), JOTT/LOTT (not 100%), JSZZ/LSSZ (not 100%).

Solves

If T isn't last, most of the time you can extend the hill into a box and do a PCO-like solve in the remaining area.

XXXLL_____ XXXXL_____ XXXXL_____ XXXXX_____ XXXJJJ____ XXXXSJ____ XXXXSS____ XXXXXS____ XXXIIII___ XXXXOOJ___ XXXXOOJ___ XXXXXJJ___ XXXIIII___ XXXXLLL___ XXXXLOO___ XXXXXOO___ XXXIIII___ XXXXJJJ___ XXXXZZJ___ XXXXXZZ___ XXXIIII___ XXXXSLL___ XXXXSSL___ XXXXXSL___

If T is last, these seven solves cover the 360 solvable queues.

XXXZZSSTTT XXXXZZOOLL XXXXSSOOTL XXXXXIIIIL XXXTTTZJJJ XXXXTZZSSJ XXXXIIIIOO XXXXXZSSOO XXXTTTZZLL XXXXTOOZZL XXXXIIIISS XXXXXOOSSL XXXTTTSSOO XXXXTSSJOO XXXXZZIIII XXXXXZZJJJ XXXTTTOOLL XXXXZZOOSS XXXXTZZSSL XXXXXIIIIL XXXZZSSTTT XXXXSSOOLL XXXXZZOOTL XXXXXIIIIL XXXTTTSSLL XXXXTSSOOL XXXXZZIIII XXXXXZZOOL

Legs (98.29%)

XXX_______ XXX_______ XXXX______ XXXXXX____ _______JJJ _______SSJ ______SSOO ____IIIIOO LLL_______ LZZ_______ OOZZ______ OOIIII____

98.29% PC. 100% if T isn't last.

Normal builds: IJOS/ILOZ (not 100%).
Dupe builds: IJJL/IJLL (no hold), IJOO/ILOO (no hold), JJLO/JLLO (no hold), JLTT (no hold), IIJO/IILO, JJLZ/JLLS, JJLS/JLLZ, IJTT/ILTT (not 100%).

Solves

Most easy solves fill in the heart shape to complete a 6×4 box and do a PCO-like solve of the remaining 4×4 area. This does not work well if T is late.

IIIILOOXXX TJJJLOOXXX TTSSLLXXXX TSSJXXXXXX TJJJLOOXXX TTSSLOOXXX TSSJLLXXXX IIIIXXXXXX TJJJLOOXXX IIIILOOXXX TTSSLLXXXX TSSJXXXXXX TJJJOOLXXX IIIILLLXXX TTSSOOXXXX TSSJXXXXXX IJJTLOOXXX IJTTLOOXXX IZZTLLXXXX IJZZXXXXXX IJJTLLLXXX IJTTLSSXXX IZZTSSXXXX IJZZXXXXXX TJJJLOOXXX TTSJLOOXXX ZZSSLLXXXX TZZSXXXXXX TSSZLOOXXX TTZZLOOXXX TJJJLLXXXX SSZJXXXXXX SZZTOOLXXX SSZZLLLXXX JSTTOOXXXX JJJTXXXXXX IIIIJJJXXX LLLTOOJXXX ZZTTOOXXXX LZZTXXXXXX ITLLJJJXXX ITTLOOJXXX ITSSOOXXXX ISSLXXXXXX ZZJJJOOXXX TZZLJOOXXX TTIIIIXXXX TLLLXXXXXX LLJIIIIXXX TLJJJSSXXX TTOOSSXXXX TLOOXXXXXX IZZJJJLXXX ITZZLLLXXX ITTSSJXXXX ITSSXXXXXX LLIIIIZXXX TLJSSZZXXX TTJJJZXXXX TLSSXXXXXX TLLLSSZXXX TTJSSZZXXX TLJJJZXXXX IIIIXXXXXX ZZSSJJJXXX TSSLLLJXXX TTIIIIXXXX TZZLXXXXXX JJSZZOOXXX JIIIIOOXXX JTSSZZXXXX TTTSXXXXXX

With 180° spins, these eighteen solutions cover every queue where T isn't last; the last one is the only one that saves J/L, and is only very rarely needed.

ISTTTOOXXX ISSZZOOXXX IJSTZZXXXX IJJJXXXXXX LSTTTOOXXX LSSZZOOXXX LLSTZZXXXX IIIIXXXXXX ISTTTOOXXX ISSZZOOXXX ILLLZZXXXX ILSTXXXXXX

These three solutions cover every solvable queue where T is last.

Bad legs (84.01%)

____XXX___ ____XXX___ ____XXXX__ ____XXXXXX ___JJJ____ ___SSJ____ __SSOO____ IIIIOO____ ____LLL___ ____LZZ___ ____OOZZ__ ____OOIIII

84.01% PC.

Normal builds: IJOS/ILOZ (not 100%).
Dupe builds: IJJL/IJLL (no hold), IJOO/ILOO (no hold), JJLO/JLLO (no hold), JLTT (no hold), IIJO/IILO, JJLZ/JLLS, JJLS/JLLZ, IJTT/ILTT (not 100%).

This setup has much worse PC rate than the good version. It has somewhat higher setup rate for IJOS/ILOZ, but there are always-buildable setups with higher PC rate for those cases. The solves are a subset of the good version.

Shoe + O (91.03% to 94.21%)

X_________ XX________ XXXX____XX XXXXX___XX _________I ________JI OO____SSJI OO___SSJJI I_________ IL________ ILZZ____OO ILLZZ___OO S_________ SS________ JSZZ____OO JJJZZ___OO _________Z ________ZZ OO____SSZL OO___SSLLL _______Z__ ______ZZ__ ____SSZJJJ ___SSIIIIJ __S_______ __SS______ LLLSZZ____ LIIIIZZ___

91.03% PC if the O piece is blocked, 94.21% PC if the O piece is free.

Normal builds: IJOS/ILOZ, JOSZ/LOSZ, IJSZ/ILSZ (not 100%).
Dupe builds: IOTT (no hold), OTTS/OTTZ (no hold), IIJO/IILO (no hold), JJLZ/JLLS.

Solves
X_________ XX________ XXXX____XX XXXXX___XX

blah blah blah

XZZTTTSSOO XXZZTSSLOO XXXXIIIIXX XXXXXLLLXX XZZTTTSSOO XXZZTJJJOO XXXXIIIIXX XXXXXSSJXX XTTTSSZJOO XXTSSZZJOO XXXXIIIIXX XXXXXZJJXX XZZIIIIJJJ XXZZOOTTTJ XXXXOOSSXX XXXXXSSTXX

Reference: knewjade's without-T pattern B', PC priority.

Shoe (84.13%)

XX________ XXX_______ XXXXX_____ XXXXXX____ IS________ ISS_______ IJSZZ_____ IJJJZZ____ ________ZJ _______ZZJ _____SSZJJ ____SSIIII ________ZI _______ZZI _____SSZLI ____SSLLLI LS________ LSS_______ LLSZZ_____ IIIIZZ____ JJ________ JOO_______ JOOZZ_____ IIIIZZ____ ________LL _______OOL _____SSOOL ____SSIIII ________OO _______JOO _____SSJJJ ____SSIIII OO________ OOL_______ LLLZZ_____ IIIIZZ____

84.13% PC.

Normal builds: IJSZ/ILSZ (second build not 100%), IJOZ/ILOS (not 100%; prefer different setup), IJOS/ILOZ (not 100%; prefer different setup).
Dupe builds: IIJS/IILZ, ITTS/ITTZ (no hold), JTTZ/LTTS (no hold), JJLZ/JLLS, OOJS/OOLZ, IJOO/ILOO, IJJL/IJLL, JOTT/LOTT, TTSZ (two builds needed), JTTS/LTTZ (not 100%), IJZZ/ILSS (not 100%).

Solves
XX________ XXX_______ XXXXX_____ XXXXXX____

blah blah blah

XX________ XXX_______ XXXXX_____ XXXXXX____

Provided that the setup isn't shifted, it has a guaranteed save-O recovery. The four routes shown below cover every queue (but do not reach the maximum attainable save-O PC rate).

OO________ OO________ XXZZLLIIII XXXZZLTJJJ XXXXXLTTSS XXXXXXTSSJ OO________ OO________ XXZZLLTJJJ XXXZZLTTSS XXXXXLTSSJ XXXXXXIIII OO________ OO________ XXZZLLTJJJ XXXZZLIIII XXXXXLTTSS XXXXXXTSSJ OO________ OO________ XXIIIIZZLL XXXJJJTZZL XXXXXJTTSS XXXXXXTSSL

With O touching the wall, DPC, SPC and 2L continuations are possible. With 180° spins, the first two cover every possible queue of the next bag and lead to the same resulting field.

__________ _Z________ ZZ_______I ZTTTLLOOJI XXTSSLOOJI XXSS_L_JJI __________ _Z________ ZZ_______I ZTTT_J_LLI XXTSSJOOLI XXSSJJOOLI __________ __________ OO__LLL___ OO_ZLSS__J XXZZSSTTTJ XXZIIIITJJ __________ _________L _______LLL IIIISTTTZJ XXOOSSTZZJ XXOO_S_ZJJ XXLLLJJJOO XXLIIIIJOO

Combination-specific setups and notes

Some 2nd PC cases are better handled with setups that are unique to the case, rather than being shared across multiple cases. Learning this should be considered much lower priority than learning the reusable setups.

We also provide some diagrams of how the specific combination can be reached from various types of 1st PC solves.

JOTS / LOTZ

Comes from PCO, Jigsaw.

IIII XJJJ XXSS XSSJ _____ JIIII JJJSS XXSSX

Prioritise the butter tower + T hole setups. Use the vertical T hole variant if T is seen to be early in the next bag. These don't have 100% PC rates, but the solves are easy.

Knoll + JO is 100% with two solutions for this case, and both solutions have tetris chance, but you're sometimes forced to save J/L when T is late. If I'm not mistaken, the free variant of knoll + JO has somewhat better tetris chance than the blocked variant, although there's no chance of TS0/TSS with that setup.

JOTZ / LOTS

Comes from Grace, Jigsaw, IJLO box.

XLLI XXLI XSSI SSLI _____ IIIIZ JJJZZ XXJZX ZZIIII XXXJJJ XXXXXX XZZXXJ
_________T JJ______TT JOO____ZZT JOO_____ZZ

The two main choices for this are PCO + heart (save OSZT, low tetris chance, some complicated solves) and knoll + JO (save SL, decent tetris chance, easy solves). Several top players swear by PCO + heart, but I'm personally not a fan.

This other PCO-esque build can always save O, S, I or T. 100% if Z is held rather than placed; 99.76% if Z is placed as in the illustration. The solves are mostly straightforward: complete the box on the left with OJ or IL, and you're left with a 6p PCO field.

__________ _____T____ J__OOTT___ JJJOOT____ __________ ZZ___T____ JZZOOTT___ JJJOOT____
Solves

If LTS are all within the first four pieces (4/35 = 11.43%), throw the Z piece in the corner. This solution saves O.

__________ _____T___Z J__OOTT_ZZ JJJOOT__Z_ SIIIIZZJJJ SSLLLXTTTX XSLXXXXTXX XXXXXXZZXJ

If the first four pieces are JLOS in any order (1/35 = 2.86%), hang the Z piece on the T piece. This solution saves I. (Keep the O piece in hold until S has been placed.)

__________ _____TZZ__ J__OOTTZZ_ JJJOOT____ OOJJJZZTTT OOSSJXXXLL XSSXXXXXXL XXXXXXZZTL

(Optional.) If you're bad with distinguishing mirrors, this Z placement also works with JLOZ. Also save I.

JJJOOTTTSS ZZJOOXXXLL XZZXXXXXXL XXXXXXTSSL

Otherwise (30/35 = 85.71%), the remaining queues are covered by the following four solves. All of these use OJ to complete the box; the solutions save S, T, S, I respectively. The last solution is needed only very rarely (44/4320 = 1.02%).

__________ ZZ___T____ JZZOOTT___ JJJOOT____ JJJOOZZLLI XXJOOXZZLI XXXXXXXTLI XXXXXXTTTI JJJOOZZLLI XXJOOXZZLI XXXXXXXSSI XXXXXXSSLI JJJOOTTTZI XXJOOXTZZI XXXXXXXZLI XXXXXXLLLI JJJOOTTTLL XXJOOXTSSL XXXXXXXZZL XXXXXXSSZZ

The following solutions aren't necessary, but they save O and are easy to recognise.

IIIILZZTTT XXLLLXZZTJ XXXXXXXSSJ XXXXXXSSJJ IIIILZZJJJ XXLLLXZZSJ XXXXXXXTSS XXXXXXTTTS

These two additional solutions have potential save-Z tetris. The second one requires the Z to remain held until the L piece comes.

OOJJJZZLLI OOSSJXZZLI XSSXXXXTLI XXXXXXTTTI OOJJJTTTZI OOSSJXTZZI XSSXXXXZLI XXXXXXLLLI

IJTZ / ILTS

Comes from PCO, Jigsaw.

ZZOOJ XXXXX XXOOJ XZZJJ _____ JZZOO JJJOO XXZZX

PCO + heart always works, but has low tetris chance.

Prioritise tub + vertical I if possible (the queue isn't [JT]![IZ]! or [LT]![IS]!). This has decent tetris chance and is usually easy to solve.

_________T ____J___TT ____JJJZZT ____IIIIZZ T_________ TT___L____ TSSLLL____ SSIIII____

If not, place the J piece on the floor instead.

_________T ________TT J______ZZT JJJ_IIIIZZ
Solves
LLLIZZTTTX LOOIJZZTXX XOOIJJJXXX XXXIXXXXXX SLLIJJTTTX SSLIJOOTXX XSLIJOOXXX XXXIXXXXXX SLLIZZTTTX SSLIJZZTXX XSLIJJJXXX XXXIXXXXXX JJJIOOTTTX ZZJIOOLTXX XZZILLLXXX XXXIXXXXXX

These four solves cover every queue, and save S, Z, O, S, respectively.

LLLITTTSSX LOOIJTSSXX XOOIJJJXXX XXXIXXXXXX OOJILLLSSX OOJILTSSXX XJJITTTXXX XXXIXXXXXX JJJILLLSSX ZZJILTSSXX XZZITTTXXX XXXIXXXXXX OOJILSTTTX OOJILSSTXX XJJILLSXXX XXXIXXXXXX JJJILSTTTX ZZJILSSTXX XZZILLSXXX XXXIXXXXXX

1884/5040 = 37.38% tetris chance with the four main solves, 2524/5040 = 50.08% tetris chance with all nine tetris-able solves. The second main solve is redundant with the other eight solves for tetris coverage.

OOLLLIIIIX OOLTTTSSXX XJJJTSSXXX XXXJXXXXXX SZZJJJLLLX SSZZIIIIXX XSTTTJLXXX XXXTXXXXXX

Also has some TSS solves, but most of them save J/L. These are the only two TSS solves that don't, and they save Z and O respectively. These cover 824/5040 = 16.35% of all queues, or 426/2516 = 16.93% of non-tetris-able queues. For the second solve, it's possible to get the TSS after a third-row skim.

Reference: smolfeesh's 2nds after Jigsaw 1st Guide.

IJOT / ILOT

Comes from PCO, jaws.

ZZLL XZZL XXSS XSSL ZZJJJ XZZSS XXSSJ XXXXX XXXXOOZZLL XXXJJJTZZL XXXXXJTTSS XXXXOOTSSL

Butter tower + T hole (and the vertical hole for early T) is easy to solve, but there's a 100% 3p variant that has better tetris and save-O chance. Note that the I piece always has a one-cell gap to its left and a two-cell gap to its right, for both IJOT and ILOT; this is more reliable under high gravity (100% solve with 0 ARR and infinite gravity).

__________ T_J_______ TTJ_______ TJJ_IIII__ __________ _______L_T _______LTT _IIII__LLT
Solves

The T piece can only ever be used to complete the 3×4 box, and since none of the solutions need 180° spins or I spins, we will henceforth ignore said box and focus on the seven remaining columns.

If S is before J and Z is before L (1/4 = 25%), build Grace System. 100% save O, 29% tetris.

_______ __OO___ __OO___ _IIII__ LLLJJJI LZXXSJI ZZXXSSI ZXXXXSI

Otherwise (3/4 = 75%), place O on the floor. These two box solutions have 100% coverage and save S/Z.

_______ _______ _____OO _IIIIOO IZZLLOO IJZZLOO IJJJLXX IXXXXXX IJJSSOO IJSSLOO IJLLLXX IXXXXXX

The next three solutions are redundant, but increase tetris chance. These also save S/Z.

ILJJJOO ILZZJOO ILLZZXX IXXXXXX ILLLJOO ILSSJOO ISSJJXX IXXXXXX ILOOJJJ ILOOSSJ ILLSSXX IXXXXXX

If O is last, there's a guaranteed save-O solution. (None of the solves with O placed on the floor can finish with a save-O tetris, and saving O is better than saving S/Z when tetris is impossible.) The Z piece can be inserted after J and L by spinning thrice.

IJJZSSL IJZZLLL IJZSSXX IXXXXXX

Another option is 3p variant of the ITO + J setup, which has only two essential solves. However, this has forced save J/L due to bad column parity. By not immediately placing the J piece, there are additional save-S/Z box solutions.

__________ _J________ _JJJ__T_OO _IIIITTTOO
Solves
__________ _J________ _JJJ__T_OO _IIIITTTOO IZZLLJJTOO IXZZLJTTOO IXXXLJXTXX IXXXXXXXXX IZZTTTLLOO IXZZTSSLOO IXXXSSXLXX IXXXXXXXXX

These two are the standard solves and cover every queue. Between the standard solves, saving J is forced when T is last among JOTS.

ILLLJJJTOO ILSSJJTTOO ISSJJJXTXX IXXXXXXXXX IJJSSJJTOO IJSSLJTTOO IJLLLJXTXX IXXXXXXXXX IJJZJTLLOO IJZZJTTLOO IJZJJTXLXX IXXXXXXXXX ILJJJJJTOO ILZZJJTTOO ILLZZJXTXX IXXXXXXXXX

These are the other solves with a tetris chance; all save S or Z. I believe the fourth one is redundant with the standard solution, but it increases the chance of getting TS0 + tetris.

It's possible (but not recommended) to take a 2-line PC here. The first one goes into T-replace-IJ 6th and the second one goes into T-replace-LO 6th.

IIIIOOJJJJ IIIIOOJJJJ OOLLLJJJOO OOLIIIIJOO

OTSZ

Comes from Grace, IJLO box, jaws.

LLLI JJJI LXJI XXXI XXXXLLLJJJ XXXXLZIIII XXXXZZSSTJ XXXXZSSTTT

Jaws precursor + T works, but the solves are sometimes unusual. I use a 3p setup for this.

__________ __________ OO__SST___ OO_SSTTT__
Solves

Most of the time, extend the TS shape by placing Z next to it. If T is before J or S, the first solve works. If T is before L or Z, the second solve works.

__________ __________ OO__SSTZZ_ OO_SSTTTZZ OOIJJTZZLL OOIJTTTZZL XXIJXXXXXL XXIXXXXXXX OOIJJSSTLL OOIJSSTTTL XXIJXXXXXL XXIXXXXXXX

These save S and Z respectively, and can be used exactly when T isn't last among JLTSZ (4/5 = 80%). There's a decent tetris chance (1656/4032 = 41.07%), conditional on being able to use these solves.

There is one more potential tetris solve with a different Z placement, although this saves L. Not worth it if you don't use J/L DPC.

____ZZ____ _____ZZ___ OO__SST___ OO_SSTTT__ OOZZXXJJJI OOTZZXXSJI XXTTXXXSSI XXTXXXXXSI

Otherwise (1/5 = 20%), extend to jaws precursor + T. Only one solution is needed in this case (save O), although there's a save-I TSS/TSD solution if I is last (TSS always guaranteed if I last; TSD guaranteed if T is sixth and I is last).

__________ ___Z______ OOZZSST___ OOZSSTTT__ JIIIISSTTT JJJXSSZZLL XXXXXXXZZL XXXXXXXXTL OOLLLSSJJJ OOLXSSTTTZ XXXXXXXTZZ XXXXXXXXZJ

With early J and L in the next bag, it's also possible to mimic the TSZ 7th setup. This (or its mirror) can be built if, in the current bag, O is last or S < T or Z < T; it is not always buildable.

__SS______ _SS_______ _TZZ______ TTTZZ_____
Solves (see-JL qb)
JJXXSSIIII JXXSSTTTLL JXXXZZTOOL XXXXXZZOOL JJXXIIIIOO JXXZZTTTOO JXXXZZTLOO XXXXXLLLOO

These two solves cover every queue with J and L within the first three pieces.

JJXXZZIIII JXXTTTSSLL JXXXTSSOOL XXXXXZZOOL JJXXIIIISS JXXTTTZZLL JXXXTOOZZL XXXXXOOSSL JJXXIIIIOO JXXTTTSSOO JXXXTSSLOO XXXXXLLLOO JJXXIIIIOO JXXTTTZZOO JXXXTOOZZL XXXXXOOLLL JJXXZZOOOO JXXTTTOOOO JXXXTIIIIL XXXXXZZLLL

These are the other potential-TSD solves. In all, there is a 474/720 = 65.83% chance of getting a TSD (along with a tiny chance of only getting a TSS) with this setup, which is better than the 288/720 = 40% chance of getting a tetris with the main 3p setup.

IOTS / IOTZ

Comes from Grace, Jigsaw (horizontal T), IJLO box.

JJLL JZZL JXZZ XXXL ______ JJJLLL XXJLSS XXXSSX XXXXJJZZLL XXXXJZZZZL XXXXJTZZSS XXXXTTTSSL

There are many trade-offs that can be made for this case. Pick your poison.

Setup(s) Advantages Disadvantages
Knoll + top hat
__________ __OO______ __OO__SST_ _IIIISSTTT
  • Very easy save-O solves with high chance (86%).
  • High chance of t-spin mini null.
  • Not 100%.
  • The non-save-O solves are weird.
Jaws precursor + T
__________ ______T___ ___SSTTTOO __SSIIIIOO
  • Setup can also be used for other cases.
  • Not 100%.
  • Most solves are weird.
  • Low chance of tetris or t-spin.
Anti-PCO precursor (4p)
__________ ______S___ _____TSSOO IIIITTTSOO
  • Moderately easy solves.
  • Tetris outright impossible, low chance of t-spin.
  • Has forced save I.
Anti-PCO precursor (3p)
__________ ______S___ _____TSSOO ____TTTSOO
  • Can fall back to the 4p setup in a pinch.
  • 100% save-O/S/Z.
  • Much better tetris and t-spin chances than the 4p version.
  • The extra solves to avoid saving I are weird.
  • Many of the additional tetris solves save J/L.
Queue-based 5p setups
__________ __OO_SS___ __OOSSSST_ _IIIISSTTT __________ _ZZ___OO__ _TZZSSOO__ TTTSSIIII_ _________I _____SS__I OO_TSST__I OOTTTTTT_I __________ J___SS____ JJJSST_OO_ IIIITTTOO_ __________ ______SS_L _OO_TSSLLL _OOTTTIIII
  • Every setup needs only one solve.
  • Said one solve always has tetris chance.
  • High chance of t-spin mini null.
  • 100% save-O/S/Z.
  • Determining which of the five setups to use sometimes requires looking at all three next-bag previews.
Easy 3p
__________ __________ __T__SS___ _TTTSSIIII
  • Very easy solves.
  • Most common solve (76%) saves O.
  • With the minimal covering set, J/L saves are common (24%).
  • Has forced save J/L.
  • Many dissimilar additional solves needed to minimise save-J/L.
Symmetric 3p
_________I _________I ___SST___I __SSTTT__I
  • Many t-spin and tetris (and TS0+tet) solutions.
  • 100% save-O/S/Z.
  • Extra-score solutions are hard to spot in real time.
  • Many additional solves needed to avoid save-I.

At the time of writing, there is no consensus on which is best. I personally use the queue-based setups.

Queue-based setups and solves

This is a slightly modified version of the queue-based setups from smolfeesh's video on Jigsaw 2nds. Choose the setup based on what you see in the first three pieces of the next bag, ignoring the I and O pieces if present.

Early S/Z

__________ __OO______ __OO__SST_ _IIIISSTTT IJJTTTZZLL IJXXTSSZZL IJXXSSSSXL IXXXXSSXXX
__________ ______OO__ _T__SSOO__ TTTSSIIII_ JJTTTSSLLI JZZTSSXXLI JXZZSSXXLI XXXSSXXXXI

Both save O. The first one is guaranteed if S < T, while the second one is guaranteed if Z < T.

Early T

_________I _____SS__I OO__SST__I OO___TTT_I OOJJSSLLIX OOJSSSSLIX XXJTSSXLIX XXTTTXXXIX

Save Z. Guaranteed if T < SZ. Might be better to swap the positions of the O and I 2×4 boxes at high gravity, although that kills the free t-spin mini null.

Early J

__________ ____SS____ ___SST_OO_ IIIITTTOO_ TTTSSLLOOI JTSSSSLOOI JJJSSXLXXI XXXXXXXXXI ZZTTTLLOOI JZZTSSLOOI JJJSSXLXXI XXXXXXXXXI

Save S or Z. Guaranteed if J < T. Only the first solution needed, but knowing both increases tetris chance. The second solve is actually identical to the save-J ITO + J solve.

Early L

__________ ______SS__ _OO_TSS___ _OOTTTIIII IOOJJSSTTT IOOJSSSSTL IXXJXSSLLL IXXXXXXXXX

Save Z. The ITO placement is mirrored compared to the early J setup. Guaranteed if L < T. The ITO and next-bag L placements are identical to the ITO + L setup.

Easy 3p setup and solves

The setup is basically what's used for early Z in the queue-based setup set. Keep the O piece in hold.

__________ __________ __T__SS___ _TTTSSIIII

If Z is before T, extend to the early-Z queue-based setup. This solution saves O. (The exact conditions for using this solution are: Z < T or Z < O or (Z last and (S < T or S < O)); this can be used 16/21 = 76.19% of the time.)

__________ _______OO_ __T__SSOO_ _TTTSSIIII IJJTTTSSLL IJZZTSSXXL IJXZZXXXXL IXXXXXXXXX

Otherwise, place O in the trench formed by the T and S pieces. These solutions save J and L, respectively.

__________ ___OO_____ __TOOSS___ _TTTSSIIII ZZIIIISSLL TZZXXSSOOL TTXXXXXOOL TXXXXXXXXX ZZIIIISSOO TZZXXSSJOO TTXXXXXJJJ TXXXXXXXXX

These four additional solutions can be used to minimise the chance of saving J or L.

JJIIIISSLL TTTOOSSOOL JTXOOXXOOL JXXXXXXXXX LLLTSSIIII LZTTTJJJOO ZZXSSXXJOO ZXXXXXXXXX LLLTTTIIII OOZZTJJJOO OOXZZXXJOO LXXXXXXXXX LLLTSSIIII OOTTTJJJOO OOXSSXXJOO LXXXXXXXXX
Symmetric 3p setup and solves
_________I _________I ___SST___I __SSTTT__I _________I _________I ___TZZ___I __TTTZZ__I

These three solutions and their mirrors cover every queue. ("Mirror" with the rightmost column ignored, of course.)

JJTZZLLOOX JTTTZZLOOX JSSXXXLOOX SSXXXXXOOX TTTIIIIOOX LTSSJJJOOX LSSXXXJOOX LLXXXXXOOX ILLLSSJJJX ILZSSTTTJX IZZXXXTOOX IZXXXXXOOX

These are the additional save-OSZ t-spin solutions.

IIIISSJJJX LOOSSTTTJX LOOXXXTOOX LLXXXXXOOX IIIISSJJJX OOLSSTTTJX LLLXXXTOOX OOXXXXXOOX ILLLSSJJJX IOOSSTTTJX IOOXXXTOOX ILXXXXXOOX LLLIIIIOOX STTTJJJOOX SSTXXXJOOX LSXXXXXOOX LLLZZJJJIX STTTZZOOIX SSTXXXOOIX LSXXXXXJIX

JLTS / JLTZ

Comes from Jigsaw (horizontal T).

IIIIOO XXZZOO XXXZZX

This can be thought of as being closely related to the IOTS/IOTZ cases, as JL and IO can both form the top hat shape. Like IOTS, there is a set of queue-based setups depending on which of JLTSZ is first among those five, but the easiest way of handling this is this 3-piece variation of the knoll + top hat setup. At the bare minimum, only two solutions are needed, saving O or Z.

__________ L_________ L__SST____ LLSSTTT___

Keep in mind that although this orientation of the 3p shape can be formed with both LTS and LTZ, it's only 100% buildable for LTS and not for LTZ. You will have to use the mirror for JLTZ.

Solves

If S or Z is early (not OT < SZ), extend to a shifted variant of the knoll + top hat shape, with the corresponding early-S/Z solves being applicable. These both save O.

__________ X_______J_ X__XXX__J_ XXXXXXXJJ_ TTTZZLLJJI XTSSZZLJXI XSSXXXLJXI XXXXXXXXXI LLJJSSTTTI XLJSSZZTXI XLJXXXZZXI XXXXXXXXXI

Otherwise, place J flat on the floor. This solution saves Z.

__________ X_________ X__XXX_J__ XXXXXXXJJJ LLJJSSIIII XLJSSTTTOO XLJXXXTXOO XXXXXXXXXX

These additional t-spin and tetris solves are good to know. The first two potentially score a TSD, while the third one potentially scores a t-spin null followed by a tetris. These save O, O, Z, respectively. (If playing on TETR.IO, look out for 180° t-spins too.)

LLJJSSIIII XLJSSTTTZJ XLJXXXTZZJ XXXXXXXZJJ LLJJSSJJJI XLJSSTTTZI XLJXXXTZZI XXXXXXXZJI LLJJSSJJJI XLJSSTTTJI XLJXXXTOOI XXXXXXXOOI

ITSZ

Comes from Grace, Jigsaw (horizontal T), IJLO box.

OOLL OOTL JTTT JJJL ______ JJJLOO XXJLOO XXXLLX XXXXLLLJJJ XXXXLZTTTJ XXXXZZSSOO XXXXZSSTOO

Use knewjade's ITSZ setup, which always saves O, S or Z. Mirroring by JL order can increase save-O chance, but does not affect tetris chance.

There are 528 queues where, between the normal setup and the mirror setup, exactly one of them can get a tetris. (In other words, for the remaining 4512 queues, either both setups can tetris, or both setups can't.) This table summarises whether to prefer the mirror, based on the first three pieces. Memorising this full table increases tetris chance from 2160/5040 = 42.86% to 2286/5040 = 45.36%.

First threeNormal versus mirror
IZ*normal (84 versus 36)
IJ[OT]normal (60 versus 18)
L[TSZ]p2normal (48 versus 12)
IS*mirror (36 versus 84)
IL[OT]mirror (18 versus 60)
J[TSZ]p2mirror (12 versus 48)
TSZsame (6 versus 6)

Note that it's only necessary to look at the piece composition, not the order, of the first three pieces. Knowing the order doesn't increase tetris chance further.

IJLT

Comes from jaws, IJSO legs, JSZO shoe + O.

XXXXTSSZOO XXXTTTZZOO XXXXXXXXXX XXXXSSZXXX ZZTSSOOXXX LZZZZOOXXX LTTTZZXXXX LLSSXXXXXX XZZTTTSSOO XXZZTSSLOO XXXXIIIIXX XXXXXLLLXX

This is outright impossible with JLO/JLS/JLZ box setups, IJLOS/IJLOZ box setups, Grace, Jigsaw for 1st PC. Mainly comes from 4-piece best-chance setups, which makes it almost impossible to encounter outside of PC mode runs. Unfortunate, because it's a nice 2nd to get.

The two main options are tub + horizontal I and this 3-piece setup that's mostly identical to the ITSZ setup. The former has higher tetris chance (4/7 = 57.14%), while the latter has potential t-spins (1056/5040 = 20.95% TSD, 2996/5040 = 59.44% TSS) and higher save-O chance.

__________ L________J L________J LL_IIII_JJ
Solves

The main solutions are to immediately convert to the ITSZ setup's shape by placing the T piece in either hole. 100% save O/S/Z.

__________ L________J LTTT_____J LLTIIII_JJ ZZTTTSSIJJ XZZTSSLIJX XXXXLLLIJX XXXXXXXIXX ZZTTTLLIJJ XZZTOOLIJX XXXXOOLIJX XXXXXXXIXX TTTSSLLIJJ XTSSOOLIJX XXXXOOLIJX XXXXXXXIXX

Since we know all of the next bag's queue before placing T, we can choose which hole to use, increasing tetris chance from 2160/5040 = 42.86% (fixed hole) to 2424/5040 = 48.10% (best hole).

If T is before OSZ and O is before L, it's possible to delay the T piece placement to get a t-spin.

TTT_______ LT_______J L________J LL_IIII_JJ XXXSSLLIJJ XXSSOOLIJX XTTTOOLIJX XXTXXXXIXX

If S < T < IJ, it's also possible to get a t-spin single, save O.

__________ L_T______J L_TT_____J LLTIIII_JJ LLZZIIIIJJ XLXZZSSTJX XLXXSSTTJX XXXXXXXTXX

These are the TSD solves. They save O, S, O, respectively.

__________ L___T____J L__TTT___J LL_IIII_JJ JJJLLLIIII XSJLXTTTZX XSSXXXTZZX XXSXXXXZXX JJJLLLIIII XOOLXTTTZX XOOXXXTZZX XXJXXXXZXX
__________ L___TTT__J L____T___J LL_IIII_JJ LLZZIIIISS XLJJXXXSSX XLJZZXTTTX XXJXXXXTXX

The dependencies are JLSZ < T < I and S < J for the first one, LOZ < T < IJ for the second one, and JLS < Z < T < I for the third one (you need to skim the third row before the TSD).

JLOT

Comes from jaws, IJSO legs, JOSZ shoe + O.

XXXXZZIIII XXXTTTSSOO XXXXXSSJOO XXXXTZZJJJ SZZIIIIXXX SSZZTTTXXX LLLZZTXXXX LSZZXXXXXX XZZIIIISSL XXZZTTTLLL XXXXIIIIXX XXXXXTSSXX

Like IJLT, this is a very rare 2nd outside of PC mode runs.

__________ L_____J___ L__T__JOO_ LLTTTJJOO_
Solves
TTTLLJJOOI XTSSLJXOOI XSSXLJXXXI XXXXXXXXXI LLJJTTTOOI XLJZZTXOOI XLJXZZXXXI XXXXXXXXXI

These two solves cover every queue, and save S/Z. Choose by whichever of SZ is earlier (former if S < Z, latter if Z < S) to maximise tetris chance. 100% tetris if I last, 66.67% tetris if S or Z last (tetris impossible iff IT < SZ), 0% otherwise.

By holding the O piece in the setup, this gains a lot of save-O solves. Some examples are shown below (not exhaustive); the rest are just mirrors and different ways of building the JLS/JLZ box. These solves may also be more reliable at high gravity when applicable.

TTTIIIILLL XTSSOOXLZJ XSSXOOXZZJ XXXXXXXZJJ IIIITSSLLL XOOTTTXLZJ XOOXSSXZZJ XXXXXXXZJJ

Saving O is always possible if you see at least one of JL and at least one of SZ in the first three pieces of the next bag. (But make sure to prioritise save-S/Z tetris over saving O.)

It's possible to take a 2-line PC here. The first one goes into T-replace-IO 6th and the second one goes into T-replace-JL 6th (avoid).

OOJIIIILOO OOJJJLLLOO OOJJJJLLLL OOJJJJLLLL

IOSZ

Comes from PCO, Jigsaw.

LLJJ XLJT XXTT XLJT ______ JJJTTT XXJLLL XXXLTX

Use the jaws precursor setups. Holding I increases PC rate to 99.84%.

I use queue-based setups for this. Most of them are quite easy.

Queue-based setups and solves

100% cover flowchart: If see at least two of TSZ, use SZ or TS/TZ setup. If see none of TSZ, use IJL or JO/LO setup. Suppose see exactly one of TSZ. If see T, use JT/LT or I setup. If see S, use IS, TS, LS or JO setup. If see Z, use IZ, TZ, JZ or LO setup.

IO, IS, IZ

__________ ___ZZ_____ ____ZZSSOO _IIIISS_OO JJSSZZLLOO JSSXXZZLOO IIIIXXXXXX JXXXXXXLXX JJSSZZTTTL JSSXXZZLLL IIIIXXXXXX JXXXXXXTXX

The I piece can be spun in after the S piece (cw drop cw, or ccw drop ccw). The first solution always works, but saves T. The second solution saves O.

SZ

__________ ___ZZ_____ __SSZZ__OO _SSIIII_OO __________ ___SS_____ __SSZZ__OO _IIIIZZ_OO JJIIIILLOO JSSXXZZLOO SSXXXXZZXX JXXXXXXLXX JJIIIITTTL JSSXXZZLLL SSXXXXZZXX JXXXXXXTXX

Only one build necessary, but using both can reduce holds or avoid I-spins. Same solves as the previous setup after SZ are placed. Somewhat higher save-O chance because of conditional probability shenanigans.

LS, TS

__________ ______S___ ____ZZSSOO _IIIIZZSOO JJSZZIIIIL JTSSZZXLLL TTTSXXXXXX JXXXXXXXXX ILSZZJJJOO ILSSZZXJOO ILLSXXXXXX IXXXXXXXXX

These solves have the same SZ placement. The first one (for TS) saves O. The second one (for LS) saves T, with a tetris chance (I or T last). For LS, don't immediately place I and watch out for the TSD save-Z solve too.

IIIIIJJJOO ILSTTTXJOO ILSSXXXXXX ILLSTXXXXX

JO

__________ __________ OO_SS__ZZ_ OOSSIIIIZZ IIIISSZZLL JJJSSOOZZL XXJXXOOXXL

Save T. If I or T is last, there's also a save-I solution, which may or may not be preferable. (I DPC has higher score than T DPC/SPC, but also harder setups.)

JTTTSSZZLL JJJSSOOZZL XXTXXOOXXL

IJL, JLZ

__________ _ZOO____S_ ZZOO____SS ZIIII____S LLLIIIIJJJ LXXXSTTTXJ XXXXSSZZXX XXXXXSTZZX LLLIIIIJJJ LXXXOOSSXJ XXXXOOZZXX XXXXXSSZZX LLLIIIIJJJ LXXXOOZZXJ XXXXOOSSXX XXXXXSSZZX

The first solution saves O (possible if the last non-I piece is O or T); the next two save T. There's a small chance of getting a TSD with the first solve, by keeping the I piece in hold until after TSZ have been placed (SZ < T < O).

JT

__________ __Z__OO___ _ZZSSOO___ _ZSSIIII__ IIIISSZZLL JJXSSXXZZL JXXXXXXTTT JXXXXXXXTL

The drop order dependencies are S < Z or (I < O and OZ < S); this can always be satisfied by holding S as long as possible. This solve saves O.

IJLO

Comes from PCO.

ZZSS XSST XXTT XZZT

The two common choices are horizontal box + O and 4×4 box. However, both of those setups occasionally save J/L. There's a 100% setup that uses an odd line clear to force odd checkerboard parity, and can always save O, S or Z. (This setup can actually also be formed with ILOT, skimming the bottom row rather than the second row; however, ILOT has a simpler save-OSZ setup that also scores better due to having tetris solves.)

__________ L_________ LIIIIOOJJJ LL___OO__J
Solves
ZZTTTJIIII XZZTLJJJSS XXLLLXXSSX TTTSSIIIIZ XTSSLJJJZZ XXLLLXXJZX
TTTLLJIIII XTOOLJJJSS XXOOLXXSSX TTTLLIIIIZ XTOOLJJJZZ XXOOLXXJZX TTTIIIIJJZ XTOOLLLJZZ XXOOLXXJZX
IIIIJJJLLL XZZTTTJLSS XXZZTXXSSX IIIIJJJLOO XZZTTTJLOO XXZZTXXLLX IIIIJJJLOO XTTTSSJLOO XXTSSXXLLX

The second solve is redundant with the other seven, but is easy to spot and saves O. The sixth and seventh solves have potential TSS. Keep in mind that a 180° L-spin can be used for the last two solves.

It's possible to take a 2-line PC here. The first one goes into no-O 6th, the second one goes into L-replace-IJ 6th, and the third one goes into I-replace-JL 6th (avoid).

OOLLLJJJOO OOLIIIIJOO OOJJJJIIII OOJJJJIIII OOJJJJLLLL OOJJJJLLLL

Reference: Hard Drop wiki's PCO continuations.

JLSZ

Comes from PCO.

IIII XOOT XXTT XOOT

I recommend complementing the shoe + legs setup with a handful of easy queue-based setups for saving O/S/Z/T. (Unfortunately, mostly T.) You don't have to learn the full set of queue-based setups presented here because the shoe + legs setup is already 100% save O/S/Z/T; they're only included for completeness.

Queue-based setups and solves

Some of these have ordering requirements. E.g. the early IT setup requires I to be placed before T, so it works if IT are the first two pieces, or I is in the first two and T is third. This is written as "See I<T".

See SZ

__________ ____SLL___ J_ZZSSL___ JJJZZSL___ SZZIIIILLL SSZZXXXTTT XSXXXXXJJJ XXXXXXXLTJ SZZIIIILLL SSZZXXXLOO XSXXXXXJOO XXXXXXXJJJ

Save O or T. Not all solutions are shown. It's always possible to save O if S < Z, so this setup can optionally be mirrored to always save O when both of SZ are seen. While the setup can always be built, do keep the dependencies in mind: if LZ are the first two pieces of the current bag, place Z and hold L; if JS are the first two pieces, place S and hold J; if JL are the first two pieces, you need to look at SZ order as well.

See JT

__________ L_____Z__J L____ZZSSJ LL___ZSSJJ ZZLLIIIISS XZZLJJXSSX XTTTJXXXXX XXTLJXXXXX

Save O.

See I<T

__________ L_____Z__J L____ZZSSJ LL___ZSSJJ ZZJJJLLLSS XZZTJLXSSX XIIIIXXXXX XXTTTXXXXX

Save O.

See IO

__________ L__S______ LZZSSJ____ LLZZSJJJ__ ZZJJJOOLLI XZZXJOOTLI XXXXXXTTTI XXXXXXXXLI ZZJJJOOSLL XZZXJOOSSL XXXXXXIIII XXXXXXXXSL

Save S or T. This is actually just knewjade's setup, but only two solutions are needed in this case. The solutions do not have fixed I placements.

See IS

__________ _____L__S_ __JJJLZZSS ____JLLZZS LLLOOZZJJJ LSSOOXZZXJ SSXXXXXXXX IIIIXXXXXX

Save T. Warning: you can get screwed over by I spins if you build the setup with the 5×4 sections swapped.

See S<T

__________ L_________ LZZJJJ__SS LLZZ_J_SS_ ZZIIIIJJLL XZZTTTJSSL XXXXXXSSXX XXXXTXJXXL

Save O.

Everything else

S_________ SS________ JSZZ_____L JJJZZ__LLL _________Z ________ZZ J_____SSZL JJJ__SSLLL

Build shoe + legs. Switch sides based on SZ order or JL order as described in the shoe + legs section. Always save O, S, Z or T, with easy solutions.

This 3p variant of shoe + legs is also 100%, with a smaller covering set of solves. 5010/5040 = 99.40% save-O/S/Z. The 30 queues where saving T is forced are [ILOS]!JTZ and [LOS]!JITZ, so this can always be avoided by mirroring the setup: hold S if see L or S, hold Z otherwise. (Note that this is the opposite of what you want for easy (but save-T) solves.)

__________ __________ J_ZZ_____L JJJZZ__LLL
Solves (3p shoe + legs)
SZZLLJIIII SSZZLJJJSS XSXXLOOSSX XXXXXOOXXX SZZJJJILOO SSZZSJILOO XSXXSSILLX XXXXXSIXXX SZZLLIJJOO SSZZLIJTOO XSXXLITTTX XXXXXIJXXX SZZIIIIJJJ SSZZOOSSLJ XSXXOOLLLX XXXXXSSXXX STTTLLIJJJ SSTZZLIOOJ XSXXZZIOOX XXXXXLIXXX STTTLLIIII SSTZZLJJSS XSXXZZJSSX XXXXXLJXXX JLLLSSIIII JJJSSTTTSS XLXXZZTSSX XXXXXZZXXX

With 180° spins, these seven solutions cover every queue, and save T, T, S, T, S, O, O, respectively. (In the fourth solution, the L piece can be spun in after O and J are placed by using a 180° rotation.) Most of the solutions have one S piece extending to shoe + legs, but that doesn't mean that that S piece has to be placed first.

SZZTTTIIII SSZZTLLLSS XSXXJJJSSX XXXXXLJXXX SZZIIIILOO SSZZJJJLOO XSXXTTTLLX XXXXXTJXXX SZZIIIILOO SSZZTTTLOO XSXXJJJLLX XXXXXTJXXX SZZLLJJTTT SSZZLJIIII XSXXLJSSTX XXXXXSSXXX JLLLZZIIII JJJTTTSSSS XLXXTSSSSX XXXXXZZXXX TTTZZSSLLL IIIISSJLSS XTXXZZJSSX XXXXXJJXXX

These six additional solutions maximise save-O/S/Z chance, and save O, S, S, O, O, O, respectively.

There's also knewjade's setup, which is a reordered version of the box minus S/Z setup with easier solves but lower PC rate. 93.33% PC, with 76.79% save-O/S/Z; the remainder is forced to save I or T.

__________ L__S______ LZZSSJ____ LLZZSJJJ__
Solves (knewjade pattern C')
ZZJJJOOLLI XZZXJOOTLI XXXXXXTTTI XXXXXXXXLI ZZJJJOOSLL XZZXJOOSSL XXXXXXIIII XXXXXXXXSL ZZJJJSIIII XZZXJSSLLL XXXXXXSLOO XXXXXXXXOO

These three solutions cover all solvable queues, but will frequently save T.

ZZJJJSTTTI XZZXJSSLLI XXXXXXSTLI XXXXXXXXLI ZZIIIILTTT XZZXLLLSSJ XXXXXXSSTJ XXXXXXXXJJ ZZJJJSTTTL XZZXJSSLLL XXXXXXSTOO XXXXXXXXOO

These three extra solutions minimise save-T chance, and save O, O, I, respectively.

Reference: knewjade's without-T pattern C'.

IJLS / IJLZ

Comes from 6p PCO.

ZZOOT XZZTT XXOOT XXXXX

The basic setup to use is the 4×4 box setup, or the horizontal box setups if you're feeling fancy, although the solves can get messy. Unfortunately, unlike IJLO, there's no easy parity-skim setup.

With not-late S (S < L or S < J), this 3p variant of the horizontal box + O setup works:

__________ LLL_______ LSS_______ SSIIII____
Solves (not-late-S 3p)

100% save O/S/Z. Most commonly, the solves complete the horizontal box + O setup.

IJOS / ILOZ

Comes from PCO.

ZZLL XZZL XXTL XTTT TTTSS XXXXX XXJJJ XTSSJ

Main setups are either Hill + O (97.90%) or Shoe + O (94.21%). If T is early in the next bag, go for the 80% setup.

If O is early (O < S or O < J), build a 3p variant of legs. (The 3-piece setup is buildable exactly when the 4-piece setup is, so it's not really any more complicated.) This setup has 100% PC rate, and if T isn't last, has 4318/4320 = 99.95% chance of saving O, S, Z or I. The only two queues where saving J/L is forced and T isn't last are [JT]!SIOLZ.

__________ _______SS_ ______SSOO ____IIIIOO
Solves (legs 3p)

If neither T nor L is last, extend to legs and wing it from there.

_______JJJ _______SSJ ______SSOO ____IIIIOO

This is the unique solve for the forced-save-J/L queues where T isn't last. Never applicable if you preferentially use the 80% setup, since it requires an early T and that setup is 100% for early T.

JJSZZOOXXX JIIIIOOXXX JTSSZZXXXX TTTSXXXXXX

If T or L is last, place J on the floor. This solve covers exactly the queues where T or L is last.

__________ _______SS_ _J____SSOO _JJJIIIIOO ISTTTOOJJJ ISSZZOOXXJ IXSTZZXXXX IXXXXXXXXX

IJSZ / ILSZ

Comes from PCO, Grace, Jigsaw.

TTTL XLLL XXOO XTOO _____ OOTTT OOLLL XXLTX

This is a truly awful 2nd PC case. None of the known always-buildable 3-piece and 4-piece setups have high PC rate.

The following two 3-piece setups (jaws hold I and shoe hold I) cover every order of IJSZ, and have PC rates of 97.18% and 96.11%, respectively. Probably not practical in fast runs unless you have good PC vision.

_______JJJ ________SJ ______ZZSS _______ZZS S_________ SS________ JSZZ______ JJJZZ_____

Shoe + O (91.03% PC) can be built most of the time (22/24 = 91.67%); it only fails on SZJI and ZSJI. If you don't want to learn queue-based setups, this is the main option to go for. Use shoe or the 80% setup as a fallback when this can't be built.

_______Z__ ______ZZ__ ____SSZJJJ ___SSIIIIJ
Advanced/experimental setups and solves

See T

The 80% setup works if T is within the first three pieces of the next bag.

__________ ____Z__J__ ___ZZSSJJJ ___ZSSIIII

See OSZ

A cute traffic light setup. (You'll know it when you see it.) There are many other queue-based setups for IJSZ 2nd, but this is probably the most memorable. The one solution saves L.

I_________ I________J I__SSZZ__J I_SS__ZZJJ XJJIIIITTT XJSSOOZZTX XSSXXXXZZX XJXXOOXXXX

I in first two

This 3-piece setup (hold J) is 100% PC if I is within the first two pieces of the next bag. Not 100% if I is third. The six solves shown here cover every queue, and save J, L, Z, Z, Z, O, respectively. The last solve is redundant if you preferentially use the 80% setup when you see T.

I_________ I_________ I_SSZZ____ ISS__ZZ___ XJJTTTSSLL XJZZTSSOOL XJXXXXIIII XXXZZXXOOL XJJTTTSSOO XJZZTSSJOO XJXXXXIIII XXXZZXXJJJ XJJTJJSSLL XJTTJSSOOL XJXXXXIIII XXXTJXXOOL XLLLSSTOOJ XIIIITTOOJ XLXXXXTJJJ XXXSSXXJJJ XLLLSSTJOO XIIIITTJJJ XLXXXXTJOO XXXSSXXJJJ XTLLJJSSZI XTTLJSSZZI XTXXXXJJJI XXXLJXXZJI

Guaranteed save-O recovery

The shoe setup has a guaranteed save-O recovery, and may actually be preferable over setups with higher PC rate but no guaranteed recovery (e.g. shoe + O).

IS________ ISS_______ IJSZZ_____ IJJJZZ____

TTSZ

Comes from Jigsaw. (Can also come from Grace, but it's always possible to get ITSZ, JTSZ/LTSZ or OTSZ instead.)

XLLLJJJ IIIIOOJ XLXXOOX

Although TTSZ doesn't have bad column parity, it can be shown that it has no tetris solve. Thus, the main concern scoring-wise is the leftover piece going into DPC. (Some of the queue-based TSZ 7th t-spin setups can probably be adapted for TTSZ 2nd. More research needed.)

There's a 100% save-OSZ 3p setup, a 98.81% 4p extension (86.35% save-IOTSZ), and a 99.92% save-OTSZ 4p extension. The first extension is usually easier to solve, although it has lower PC rate and worse saves.

ZZ________ TZZ_______ TTSS______ TSS_______ ZZ________ TZZ__T____ TTSSTT____ TSS__T____ ZZ________ TZZ______T TTSS____TT TSS______T
Solves (kissing PCO)

The solves for the 4p setup always build a 4×4 box of some sort while filling in the well on the left with either SZ or OI. It's very important to keep track of when the second row is skimmed; SZ well requires the second row to be skimmed before the later of SZ is placed, while OI well requires the second row to be skimmed before O is placed.

The sixty fail queues are [JOS]!ZTIL, [JOZ]!STIL, [JTS]!ZIOL, [IOS]!ZJTL, [IOS]!ZLTJ and their mirrors. For all of these, the other 4p extension works.

This solution set is from FOUR, with mirrors excluded. Only the 4×4 box part is shown. The first ten save I/O/T and use SZ to fill in the well; the next three save J/L and use SZ to fill in the well; the last two save J/L and use IO to fill in the well.

ILLL ITTT IJJJ ILTJ IIII LTTT LJJJ LLTJ IIII JJLL JOOL JOOL ILLL IOOJ IOOJ ILJJ IOOL ILLL IJJJ IOOJ ILLL ILOO IJOO IJJJ IIII OOLL JJJL OOJL IJLL IJJJ IOOL IOOL LOOJ LOOJ LLJJ IIII OOLL OOTL JTTT JJJL IIII JJJT OOTT OOJT JJJT OOTT OOJT IIII JJJT IIII OOTT OOJT JJSS JSST ZZTT JZZT TJJJ TTSJ ZZSS TZZS

Some more solutions that are useful for avoiding saving J/L.

STTT SSTJ LLLJ LSJJ JJLL JSSL SSTL JTTT STTT SSLL JSTL JJJL
Solves (separated PCO)

The four fail queues are [LS]!JOTIZ and their mirrors. For those queues, the other 4p extension works.

Note: Some of these solves are affected by I-spin asymmetry. Mirrors are excluded, as above; when the I-spin asymmetry matters, the one with higher coverage is shown by default.

The majority of the solves are like two simultaneous PCO 1st solves. Except for the fail queues, this can always save O, S/Z, or T.

ZZLLIIII XZZLJSSX XXTLSSXX XTTTJJJX ZZLLIIII XZZLJJJX XXTLOOXX XTTTOOJX ZZLLIIII XZZLJJJX XXSSOOXX XSSLOOJX ZZIIIIJJ XZZLLLJX XXSSOOXX XSSLOOJX TTTZIIII XTZZJJJX XXZLOOXX XLLLOOJX TTTZIIII XTZZJSSX XXZLSSXX XLLLJJJX ZZSLIIII XLLLTTTX XXSSJTXX XZZSJJJX ZZTTTLLL XZZIIIIX XXSSJLXX XSSTJJJX ZZJJJTTT XZZSSLTX XXSSJLXX XIIIILLX IIIIZTTT XOOZZLTX XXJJJLXX XOOZJLLX TTTOOIJJ XZZOOIJX XXZZLIXX XTLLLIJX ZZTJJJSS XTTTLSSX XXLLLJXX XZZIIIIX ZZLLLTTT XZZOOJJX XXLOOJXX XIIIIJTX TTTJJJSS XLLIIIIX XXLOOJXX XTLOOSSX TTTJJJSS XTOOLLLX XXOOLJXX XIIIISSX ZZJLLLSS XZZIIIIX XXJTTTXX XJJLTSSX

Reference: FOUR: 2nd PC Patterns, Other Patterns STTZ, Ham's Duplicate T 100% 2nd method.

JLOO

Comes from jaws.

XXXXTZZTTT XXXTTTIIII XXXXXSSJJJ XXXXSSZZTJ XXXXSSIIII XXXSSTTTZJ XXXXXTTZZJ XXXXTTTZJJ

While rare, this is a pretty okay no-T even-JL case. The horizontal box + O or vertical box + O setups are recommended, if only because an unfamiliar setup may throw you off pace.

However, if you are willing to learn another setup just for this rare 2nd PC case, I recommend this 3p/4p setup.

OO________ OO________ OOJ______L OOJJJ__LLL OO________ OO________ OOJ_______ OOJJJ_____
Solves

The 4-piece setup is already 100% save-O/S/Z, but the 3-piece setup includes some save-O TSS solves that should be familiar from T DPC.

With 180° spins, these five solves and their mirrors cover every queue. These save S, S, O, S, Z, respectively.

IIIIJJOO ZZLLJTOO XZZLTTTX XXXLJXXX LLLITTTZ LOOIJJZZ XOOIJTZX XXXIJXXX SLLITTTZ SSLIJJZZ XSLIJTZX XXXIJXXX OOJIIIIZ OOJTTTZZ XJJLLLZX XXXLTXXX OOJSIIII OOJSSTTT XJJLLLTX XXXLSXXX

These two extra solves place the L piece differently; they save O and have potential TSS.

________ ________ J_____L_ JJJ_LLL_ JLLLSSZI JJJSSZZI XLTTTZXI XXXTXXXI SZZJJJLI SSZZLLLI XSTTTJXI XXXTXXXI

Reference: Intermediate 1st PC (mL's tech pages).

JJLZ / JLLS

Comes from Jigsaw (hold L).

TTTZZOO XIIIIOO XTXXZZX

Hold whichever of JL isn't duplicated and build the following 3-piece setup. 100% PC.

__________ _ZJ_______ ZZJJ______ ZJJJJJ____

This is congruent to the 3p legs setup for ILOZ; see the solves there.